Quote Originally Posted by Banriikku View Post
You missunderstood me. I mean the data can not show what you said it would not because of the source (it is still problematic in a sense) but because the data do not provide the proof for "decline or no decline" of the game. This data can not tell us this. With this data you can answer : engagement for point in time or timeframe, accounts logged in for platforms, comparability for engagement on platform and overtime,

But the question is "decline or not" and this cant be told with the data you posted. Thats it.
We would need : cost per month, income per month/quarter, accounts total/payed and then how often payed aka recurring or not, budget, and so forth.
We would need to know how much paying customer and how many free to play customer are needed to maintian this game AND then we could start with "decline or not". We do not even have a baseline nor can we do a serious estimate. Based on earnings SE is on a loosing trend but has still a lot of cash/cashflow to maintain business for a couple of years. But even with the earnings report we cant talk about FF14 isolated.

But regarding the topic is "FF14 dying" this does not mean "money" because even the trash of tash makes money (remember money does not equal good - cocain anyone?) but is the game down the drain aka shit (quality).
FF14 has a lot of bad spots now that needs fixing but this game will make money even if they go full kupo-nuts on the mogstation and pay to win garbage. In that time it will earn money, sure less and less but it will do until shout down.

To make it short, the assumption was faulty, the premise was wrong and the data provided are the answer to a topic almost unrelated to the question itself. As i said the game is far from actual dying but in good spot or okay ? I dont think so.
going to you last point. I think a lot of people are saying the same thing that the quality of the game is not the best right now. I mean you can log in and see people walking around and it not a ghost town