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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,137
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100

    Steam, LB and Quarterly Estimate Chart

    Just for you all, I made a chart of FFXIV's growth and/or decline between 2014-2024.


    Data Used:For the Quarterly Estimate, I extracted the Ordinary Income for the 3-month period (subtracting any prior months), subtracted estimate of DQX and FF11 (same every time due to lack of data), divided it by 3 and divided it by the monthly fee in Yen. It's not going to be exact because SE doesn't release subscription numbers, but it's the best I can do with my limited understanding of their finances.

    I overlapped Steam by putting it on the opposite side for a clearer comparison, otherwise it would appear tiny in comparison to Lucky Bancho.

    Old versions:
    October 2024 - https://i.imgur.com/wzJlfuN.png
    (9)
    Last edited by Jeeqbit; 11-25-2024 at 08:18 PM.

  2. #2
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    98
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    Might wanna explain what the data is actually made up of and trying to show.

    Are they purchases made of the game?
    Are they active players?
    What criteria is being used to exclude and mitigate bad data? (E.g. bots)

    Just because all I can see from it is consistent growth up until dawntrail breaks the pattern unless I'm misunderstanding something?
    (11)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,137
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The first piece is the peak number of people who actively had the game open via Steam each month over 10 years (this is blue).

    The second piece of data is Lucky Bancho's active characters stats, released every few months (this is red). It notices when there is a change on their lodestone profile such as mounts, minions, exp, gear, world. Of course, they do all sorts of work to account for bots and exclude free trials.

    These are well known pieces of data, completely unchanged.

    The third piece of data is from Square Enix's quarterly reports, which I explained in a lot of detail. It's not sales, but rather recurring income, which should mean things like subscriptions, but I'm not really an expert on their finances. It's divided by the subscription fee in Yen to estimate subscription numbers, but won't ever be exact unless SE releases subscription numbers. It just shows us where the spikes are (ie. people resubscribing).

    There is consistent growth as you said. There was a peak at the end of 2021 due to the game going viral on twitch, so it's not entirely fair to count that, but Dawntrail has actually come very close to it and SE said there were more concurrent users in Dawntrail than any prior expansion. After coming close to the 2021 peak, there is a subsequent massive drop according to the Steam data, but it remains to be seen if it will recover when 7.1 or 7.2 releases (it probably will).

    But my aim is to show the comparison to everyone here without bias. If the game is "dying" as some people on these forums like to suggest, and the data reflects it, then I won't dispute it. It's just there for all to see and interpret however they want.
    (5)
    Last edited by Jeeqbit; 10-19-2024 at 02:47 AM.

  4. #4
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Square Enix is very proud of you.
    Good boy.
    (27)

  5. #5
    Player
    Naomi_Sinclaire's Avatar
    Join Date
    Oct 2024
    Posts
    17
    Character
    Naomi Sinclaire
    World
    Kraken
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The first piece is the peak number of people who actively had the game open via Steam each month over 10 years (this is blue).

    The second piece of data is Lucky Bancho's active characters stats, released every few months (this is red). It notices when there is a change on their lodestone profile such as mounts, minions, exp, gear, world. Of course, they do all sorts of work to account for bots and exclude free trials.

    These are well known pieces of data, completely unchanged.

    The third piece of data is from Square Enix's quarterly reports, which I explained in a lot of detail. It's not sales, but rather recurring income, which should mean things like subscriptions, but I'm not really an expert on their finances. It's divided by the subscription fee in Yen to estimate subscription numbers, but won't ever be exact unless SE releases subscription numbers. It just shows us where the spikes are (ie. people resubscribing).

    There is consistent growth as you said. There was a peak at the end of 2021 due to the game going viral on twitch, so it's not entirely fair to count that, but Dawntrail has actually come very close to it and SE said there were more concurrent users in Dawntrail than any prior expansion. After coming close to the 2021 peak, there is a subsequent massive drop according to the Steam data, but it remains to be seen if it will recover when 7.1 or 7.2 releases (it probably will).

    But my aim is to show the comparison to everyone here without bias. If the game is "dying" as some people on these forums like to suggest, and the data reflects it, then I won't dispute it. It's just there for all to see and interpret however they want.
    My expectation is that player subs will temporarily increase once 7.1 releases, but it'll quickly drop to even lower points than it is now, once people realize its going to be another 4.5 months before we get any real content + the content releasing in 7.1 does not seem to have great replayability value + the fact people are already struggling to find things to do.
    (17)
    6 years & 14,800+ hours of playtime, & I must say goodbye. I cannot support the current direction of SE/CBU3 anymore.



  6. #6
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,274
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The first piece is the peak number of people who actively had the game open via Steam each month over 10 years (this is blue).

    The second piece of data is Lucky Bancho's active characters stats, released every few months (this is red). It notices when there is a change on their lodestone profile such as mounts, minions, exp, gear, world. Of course, they do all sorts of work to account for bots and exclude free trials.

    These are well known pieces of data, completely unchanged.

    The third piece of data is from Square Enix's quarterly reports, which I explained in a lot of detail. It's not sales, but rather recurring income, which should mean things like subscriptions, but I'm not really an expert on their finances. It's divided by the subscription fee in Yen to estimate subscription numbers, but won't ever be exact unless SE releases subscription numbers. It just shows us where the spikes are (ie. people resubscribing).

    There is consistent growth as you said. There was a peak at the end of 2021 due to the game going viral on twitch, so it's not entirely fair to count that, but Dawntrail has actually come very close to it and SE said there were more concurrent users in Dawntrail than any prior expansion. After coming close to the 2021 peak, there is a subsequent massive drop according to the Steam data, but it remains to be seen if it will recover when 7.1 or 7.2 releases (it probably will).

    But my aim is to show the comparison to everyone here without bias. If the game is "dying" as some people on these forums like to suggest, and the data reflects it, then I won't dispute it. It's just there for all to see and interpret however they want.
    We also have financials that shows that the EW period made more money than any other expansion, much to this dismay and disbelief of most here. Data isn't really useful on these forums. Most people have made a hobby out of lying in wait for something to complain about, and have been doing so for years. Says more about them than the game.
    (9)

  7. #7
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jeeqbit View Post
    Some random stuff.
    dude..you have a problem.....
    (13)
    why is WoW living rent free inside your heads?

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,137
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by keichirou View Post
    dude..you have a problem.....
    Not really? I just made this for the community.

    I made it in part because I was curious to see a chart that visually measures multiple stats and also to objectively inform the discussions here instead of people throwing unsubstantiated "the game is dying" claims. If it is it will probably get reflected in the chart.
    (9)

  9. #9
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    The data is effectively as I predicted.

    A whole whirlwind of circumstances around EW's launch along with it being the huge ending to the 10 year saga gave it such a huge hype that DT just wasn't going to be able to match, but DT still had a respective showing at about 85% the player rate as EW's launch. 7.1 vs 6.1's numbers will be the interesting comparison though.

    Quote Originally Posted by undull1 View Post
    Might wanna explain what the data is actually made up of and trying to show.

    Are they purchases made of the game?
    Are they active players?
    What criteria is being used to exclude and mitigate bad data? (E.g. bots)

    Just because all I can see from it is consistent growth up until dawntrail breaks the pattern unless I'm misunderstanding something?
    Bancho's data filters out:
    -all free trial players (Anyone who's max level is no higher than 70 on any job, (which also technically filters out "new" players at the same time, but they'll be a minority on this front) Coincidentally, this also filters out the vast majority of RMT bots since they simply use the base game since level 50 is all they need due to ARR dungeons dropping gil, though some more sophisticated higher level bots may get included into this figure, they'll also be a very small minority.
    -Any character who's attributes haven't changed since the last census (so no job changing, no gear upgrades, nothing that would change anything in about a 4 month period, so the only characters grabbed are actually 'active' in some way)

    There may be a small minority of the characters who are high-leveled raid bots or RP characters or just plain alts, but the majority of the characters the Census tracks with the criteria are actually active players.

    And yes, the game has had continued active growth until EW, though that growth was unsustainable given the whirlwind of things going for it, so a dip in DT was expected.

    TLDR, game took a minor hit, but its far from dead. Still completely shatter SHB's numbers which were considered successful by Square-Enix. DT is still continuing the trend of being a cash cow for SE.
    (6)

  10. #10
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Even if you have 100000000000000000000000000 people logged in, those aren't "players" because queues at level 100 are still in between 10-15 minutes on Crystal as DPS/Healer w.e

    Basically, this game isn't even used as a MMORPG anymore and you know exactly why.
    (8)

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