Honestly I just wanted to open a dialogue about how VPR feels to play in legacy content, like Palace of the Dead, Heaven on High, Dungeons, Trials, and older Ultimates. This may feel more like a rant than anything else and I apologize if it does; I just wanted to voice out my frustration about how this class' core kit was handled with older content in mind.
I have done my time to level all of my jobs to at least 90 (still working on 100), and I have to say Viper has one of the absolute worst growth from 1-80 that I've ever seen in the game.
To try and showcase this, I wanted to look at other melee classes and what they get at 10-level milestones, in comparison to what Viper gets:
- Dragoon - Lv 70: Nastrond / Lv 80: Stardiver - Two core DPS burst abilities
- Monk - Lv 70: Brotherhood / Lv 80: Six-Sided Star - It's hard to review Monk, since they got reworked and I haven't played them, but I know Brotherhood feels fantastic once your Chakras start opening rapid fire. Still, two very strong abilities.
- Ninja - Lv 70: Ten Chi Jin / Lv 80: Bunshin - Again, two strong abilities.
- Samurai - Lv 70: Guren / Lv 80: Shoha - The trend should be obvious now.
- Reaper - Lv 70: Gibbet/Gallows/Guillotine + Follow-ups / Lv 80: Enshroud Combo - Strong abilities, yes yes.
Now, in comparison, this is what Viper gets at those milestone levels:
- Viper - Lv 70: Vicepit, Hunter/Swiftskin Den / Lv 80: Twinfang/Twinblood Thresh
So at level 70, we get the AOE version of Vicewinder, and at 80, we get the last part of our AOE weaponskill rotation...? In comparison to the other melee jobs, even Reaper which is only one expansion behind, this feels so miserable.
And in case anyone was wondering, Pictomancer doesn't seem to have this same issue:
- Pictomancer - Lv 70: Starry Muse / Lv 80: Holy in White
Essentially provides Picto with their major buff and movement abilities on good milestone levels. I know Holy in White is still the "oh no don't touch this button" but in comparison to what Viper gets, it's still something strong.
All of Viper's burst tools and big numbers are put behind Lv 80+. Uncoiled Fury, Awakening, Serpent's Ire, Ouroboros and Legacy moves, all of Vipers big damage buttons and abilities are loaded in those final levels and you seriously feel it when you try to play the class in anything that isn't new. Viper has a fantastic feedback loop at-- and only at-- Level 85'ish+. Anything less feels foul to the class' core design.
Now, do I have a solution to this? No, not really. I guess you can move some abilites down to those milestone levels to make it feel better, but I don't balance games. I just like playing em. Just wanted to vent how I felt, and see if others felt the same.
What changes would you suggest, if any? Is it fine the way it is?
Thanks for reading; I hope you have a good day!