The game has no job limitations, even though its mathematically improbable the majority of a lobby could just be one job, not to mention in game switching for those who want xp on something else. The game might be lopsided but its within players freedom to do, as well as squares scope of the modes. If they *really* didn't want job stacking they would limit 1 job per light party, but that becomes quickly impossible, because players cannot be expected to have every job unlocked from a design standpoint.
Basically, if square has allowed it for years than its within their intentions and a waste of time to get worked up over. With the dawn of dc travel if your stuck in a sync you dont like there's 3 other dc's to hop to.


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