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  1. #11
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    And they need to own up and adress their sometimes random changes, so ppl get them...
    (1)

  2. #12
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    255
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    I would add to the hall of the novice just 2 things

    1) Voice acting (because it would be a nicer presentation vs reading a wall of text)
    And
    2) A hefty reward for doing the later stages. We already have the brand new set and ring, wich are pretty nice by themselves, but for the 49 quest they could add a mount or a similar reward, since that is something newer players wont get too much variety for a while, and would be a nice carrot on the sti k
    (2)

  3. #13
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    311
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    If they don't update the actual content in Hall of the Novice (stop teaching tanks to single-target mobs!) it would be worse than useless if they made it mandatory.
    (2)

  4. #14
    Player
    Shuuchi's Avatar
    Join Date
    Oct 2013
    Location
    Under Your Bed
    Posts
    45
    Character
    Chandra Dragonbane
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kuroka View Post
    And they need to own up and adress their sometimes random changes, so ppl get them...
    Oh yeah, like the Tsubame Gaeshi change a few weeks after launch, or the BLM changes in DT that upended the old rotations.
    Ngl, those caught me by surprise big time.
    (0)

  5. #15
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    I like the idea of telling players if they are playing correctly or what they're doing wrong if they aren't. It's very hard for someone to improve at the game without external resources.
    (0)

  6. #16
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,818
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shuuchi View Post

    Healers:
    • Using cooldowns
    • Using damage skills, while also healing
    • Using better/upgraded spells instead of Cure/Physick/Benefic/Diagnosis
    • Mana management, as a addendum of the point above
    • The different philosophies between heal (reactive) and shield (proactive) healers
    • Using Esuna (DT healer role-quest does this but it needs to be a LOT sooner)

    Cheers, and have a good day.
    This is SE's fault as they encourage players to spam Cure/Benefic for the proc. Even though the playerbase knows that it's better to use the upgrade and the proc is a waste.
    (2)

  7. #17
    Player
    MrKusabi's Avatar
    Join Date
    Oct 2020
    Posts
    39
    Character
    Malgosia Nejasch
    World
    Siren
    Main Class
    Warrior Lv 100
    I wish there was a better tutorial for role actions for players. It's not really till the role quests in ShB and on that it really tries to emphasize those, and only kinda. Tanks have to use interrupt once, healers esuna once, but DPS? No shin-kicking for melees, no head graze for ranged, no addle/feint... I hope this update to Hall of the Novice signals an eventual bigger update (including getting actual relevant info in like PorxiesRCute said).
    (1)

  8. #18
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    What happens when SE defines competence differently than players do (not that the player base would ever agree on what defines competence)?

    Also, WoW tried something similar to what you suggest back in Mists of Pandaria. It was called Proving Grounds. It did not end well.

    You can make Hall of the Novice mandatory but it will never be a guarantee that a player will perform "competently".
    (4)

  9. #19
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Just looking at the healer list, to start

    Using cooldowns- that would be interesting to hear from Square -i.e.- what their perspective is
    Using damage skills, while also healing -- already part of what every healer should absorb through the role quests, so meh
    Using better/upgraded spells instead of Cure/Physick/Benefic/Diagnosis ;> fair enough, even better if the skills were upgraded through a redesign
    Mana management, as a addendum of the point above -> not something I would have identified as a teaching point (as it isn't a pain point), but can't hurt
    The different philosophies between heal (reactive) and shield (proactive) healers -> honestly best of luck with this one, I don't think Square has a good idea themselves
    Using Esuna (DT healer role-quest does this but it needs to be a LOT sooner) -> DT hammers healers over the head so many times it's worse than condescending, not to mention boring for a skill that ranges from must-use to use-but-no-one -will-die - but WILL get rotation/ movement affected (slow- heavy) - probably ignore
    (0)

  10. #20
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    What happens when SE defines competence differently than players do (not that the player base would ever agree on what defines competence)?.
    Lets talk about basic competence:

    DPS:
    Using AOE abilities on 3 or more enemies instead of single target
    Using Single target abilities on bosses instead of AOE abilities ( Hello Ninja who keeps using Doton on the boss)
    Not standing in front of the boss and getting cleaved.

    Melee:
    Not running away and out of melee range because you get an AOE marker on you.

    Healers:
    Not using Cure/Physik/Benefic/Diagnosis outside of low level Dungeons.
    Cleansing Doom with Esuna

    Tanks:
    Turning on Tank Stance
    Using AOE abilities on 3 or more enemies instead of single target
    proper Mitigation management.
    Pulling more than one pack at the time in dungeons.

    Casters/Ranged DPS
    Not standing at the arse of the world & outside of AOE heal range
    (1)

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