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If four buttons are too hard for you, how would having access to the rest of your rotation help?
Because the rest of my rotation is MY rotation.

To be fair, I main SMN and use it almost exclusively for solo content. So it's not like I'm used to anything particularly complex to begin with.

That being said, let's assume for a moment that I'm trash and still haven't figured SMN out after playing its current iteration for 2 years of Endwalker and all of Dawntrail thus far, and haven't bothered with any other classes at all this whole time. How is giving me a different character with a scuffed WAR toolkit (this is referring to the Wuk Lamat duty in DT) supposed to make the game easier, considering that I've never encountered "you must be very close to your target in order to attack it" as a concept prior to this, let alone anything else that toolkit has going on? (For the sake of argument, assume I story boosted straight past the Thancred duty in ShB and anything equivalent in EW.)

Better yet, let's assume I'm a WAR main, and competent. How would that duty NOT be easier if I had access to WAR's entire toolkit instead of Wuk Lamat's scuffed one?

And that's not even getting into the part where people learn at different speeds. Yes, the other characters' toolkits are very simple. There's a single target combo stacked on one button, maybe an AoE combo stacked on a button, maybe a movement button, and usually 1-2 defensives and a LB. They do this because nobody wants to invest a bunch of time into learning a toolkit they'll never use again after that duty. They also do this because casuals struggle to learn their actual toolkits that they use regularly, and making them learn a new one with any real complexity at all quite literally will wall them out of the rest of the MSQ. (This is a friendly reminder that Very Easy exists and people STILL struggle with it.)