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  1. #41
    Player
    VanillaWafer's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    135
    Character
    Ren Nilla
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ArchlordPie View Post
    [Shortened cuz char limit.]
    Let's take all of that into consideration.

    I'd argue that the whale player is at fault for not taking the time to understand their kit. I dunno about you, but throwing money to solve this just doesn't work. All you needed to do for the Wuk Lamat fight was read her dang tooltips and understand how they worked.

    I'd also argue that doing these roleplay solo content kinda forces the player to eventually learn what other roles do, but with a dumbed down kit. And if you know that role, cool. You shouldn't have a hard time with the fight, no?

    So what if it's dumbed down and/or outside your comfort zone? It's a one and done instance that you likely will never see again. Yes, you're gonna struggle and mess up at first, but you did eventually succeed, right? You're gonna do something similar in group content, too, just with your own kit.

    Now granted, I don't think the couple of stealth missions did much of anything outside of story content, but it was refreshing to see the development team try something new, for the time.

    Honestly, I think the difficulty curve in general was needed to weed out players who are simply lazy. Not casual players. A casual player can definitely beat that Wuk Lamat fight.

    I'm very sorry to say this, but why should you progress and be rewarded if you're not going to put in the work in a video game that requires your time and effort?

    As it stands, there's no penalty for not being up to a standard, but nobody expects you to be perfect. But I expect some level of competency from my party if I'm running an instance, as they likely are expecting me of the same.

    Basically, more people need to improvise, adapt, and overcome. Y'all are not doing that nowadays if you're having this much trouble.
    (1)

  2. #42
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    This is the toxicity creep that accompanies "omg we need harder content"
    (2)

  3. #43
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    I agree with a general competency check. Just enough to show players what's expected of them effort wise for clearing MSQ dungeons and trials. Anything beyond that is wishful thinking
    (1)

  4. #44
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    45
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    looking at it, the two things would generally be is to make them mandatory at level 15 and at 49, (there is also a 3 level gap in ARR MSQ that this can easily fit in). add another one at level 30 that is also mandatory (along with getting your job stone) that also covers stuff such as weaponskill combos, using healing and when to use it, and when to use defensive cooldowns, tank stance, and using skills like provoke. (like the ring also, give the level 49 one a coffer for a weapon and some gear that can be used to level 55-60, and do the same for level 30-45 gear and an accessory)

    to kill some issues with the wall of unskippable text, add in some voice acting to the ppl explaining the tutorials as this will help people to digest the information if they struggle to read (dyslexia for example), it is always a fair assumption that it won't completely kill player based skill issues, but it can help mitigate those issues for newer players overall.
    (0)

  5. #45
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jaxtaro View Post
    This is the toxicity creep that accompanies "omg we need harder content"
    Given the life expectancy of harder content is based on the endurance of the people engaging in it and the rate they clear it, we need less hard content and more content that can be done by everyone. Anyone who thinks arcade level difficulty merged with team content is good for community building has never experienced it. If someone isn't clearing savage in the timespan of 2-4 weeks, they are basically doomed to a vagabond lifestyle of going between multiple statics and likely having to break hearts along the way. I'd say this expansion has been especially bad since the window was even smaller, and getting a clear of the final fight is awful because of a strategy that has few good visual resources to work with.
    (0)

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