Quote Originally Posted by Jaxtaro View Post
This is the toxicity creep that accompanies "omg we need harder content"
Given the life expectancy of harder content is based on the endurance of the people engaging in it and the rate they clear it, we need less hard content and more content that can be done by everyone. Anyone who thinks arcade level difficulty merged with team content is good for community building has never experienced it. If someone isn't clearing savage in the timespan of 2-4 weeks, they are basically doomed to a vagabond lifestyle of going between multiple statics and likely having to break hearts along the way. I'd say this expansion has been especially bad since the window was even smaller, and getting a clear of the final fight is awful because of a strategy that has few good visual resources to work with.