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  1. #1
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,965
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PorxiesRCute View Post
    Stealth was not "first seen" in any roleplay duty. Did you already forget about the quest where you have to track the woman to Victor's Spoils, which everyone whined about when Endwalker first dropped?

    Plus, if you ever did the Rogue class quests...
    "This is Thancred" comes before the Victors Spoils chase. Off the top of my head, i dont remember a stealth before that. Though, the Thancred duty isnt usually the one people complain about stealth wise.
    (1)

  2. #2
    Player
    Jaxtaro's Avatar
    Join Date
    Jul 2024
    Posts
    109
    Character
    Jaxtaro Scaramucci
    World
    Halicarnassus
    Main Class
    Machinist Lv 100
    This is the toxicity creep that accompanies "omg we need harder content"
    (2)

  3. #3
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    I agree with a general competency check. Just enough to show players what's expected of them effort wise for clearing MSQ dungeons and trials. Anything beyond that is wishful thinking
    (1)

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jaxtaro View Post
    This is the toxicity creep that accompanies "omg we need harder content"
    Given the life expectancy of harder content is based on the endurance of the people engaging in it and the rate they clear it, we need less hard content and more content that can be done by everyone. Anyone who thinks arcade level difficulty merged with team content is good for community building has never experienced it. If someone isn't clearing savage in the timespan of 2-4 weeks, they are basically doomed to a vagabond lifestyle of going between multiple statics and likely having to break hearts along the way. I'd say this expansion has been especially bad since the window was even smaller, and getting a clear of the final fight is awful because of a strategy that has few good visual resources to work with.
    (0)

  5. #5
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    47
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    looking at it, the two things would generally be is to make them mandatory at level 15 and at 49, (there is also a 3 level gap in ARR MSQ that this can easily fit in). add another one at level 30 that is also mandatory (along with getting your job stone) that also covers stuff such as weaponskill combos, using healing and when to use it, and when to use defensive cooldowns, tank stance, and using skills like provoke. (like the ring also, give the level 49 one a coffer for a weapon and some gear that can be used to level 55-60, and do the same for level 30-45 gear and an accessory)

    to kill some issues with the wall of unskippable text, add in some voice acting to the ppl explaining the tutorials as this will help people to digest the information if they struggle to read (dyslexia for example), it is always a fair assumption that it won't completely kill player based skill issues, but it can help mitigate those issues for newer players overall.
    (0)

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