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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,955
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Pink aetherial items were good, actually

    Okay, before you judge the thread by its title, let's talk a bit about the history of pink items, and how they were either relatively underused or even misused first.

    Vanilla ARR Aetherial gear

    Pink items in vanilla ARR are fixed items with semi randomized substats and come with the "aetherial" prefix. I call them semi rng substats because they seem to follow relatively strict distribution, not going overboard or too low, and overall prove similar to the rest of the loot.

    -> Those are still in the game but don't bring anything much different from normal loot. Even before, they didn't bring anything much beyond their semi rng substats and their base, fixed appearance, which in my opinion, has been greatly underused. On the other hand, you constantly change gear when leveling up as you get better stuff, so I'm not sure there is much to do with that as a concept beyond introducing the notion of crappy loot and superior loot, which would only last a little shorter or longer until the next few dungeons... Still, I find it interesting enough not to glance over it.

    Diadem 1.0 pink gear




    Pink items in old Diadem v1.0 were item lvl210 loot with rng substats, where stat variance was a lot more freeform and could prove superior to identical normal i210 tome gear, or be actually much inferior depending on how many substats points you'd get on them. They mostly dropped from the hard version of Diadem from gold chests.

    Obviously harder to obtain and extremely subject to rng, those items were literally competing with augmented tome gear and savage gear of 3.0 (outside of savage weapons of i215) with a possibility to be better, or worse. Diadem was the first exploratory area and served as the base for Eureka and Bozja in the later expansions, with various area mechanics, spawning NMs watching over bronze/silver/gold chests (i150, i180 and i210 pink randomized gear with rng appearance as well).

    -> I actually do think that there was a lot of potential behind those items. We actually used to see a lot of people walking around with pink items here and there in their equipment and I do feel it was great for many, many reasons:

    - They offered gearing alternatives, which this game cruelly lacks, especially for casual players that are stuck with tomes as the only option (because alliance raid gear or bozjan gear is inferior).
    - They didn't make high end raid gear obsolete since the item level was equivalent, and since Diadem came out in 3.1, casuals just gained a slow access to augmented tome (i210) with Alliance raids augments, and Gordias was already 4 months old and raiders were already on their BiS for a while. In fact, I do think it was cool to shake the bis a bit more and provide opportunities for raiders playing the more midcore Diadem to meagerly improve their builds and customize them with unique rng items. Imagine suddenly breaking new thresholds of speed BLM just for the memes, or actually getting surprising results in the old raids that came in the previous patch? You know, once those raids become less serious and the competition is over for long, why not have a little fun with this?
    - This offered a lot of replayability for players that wanted to invest time in the game. You could always try to gamble a bit and try to get better items here and there, or for other jobs, which wasn't tied to the tomestone cap. Extremely good for player retention, but unfortunately Diadem proved to be a disaster in terms of gameplay. Still, imagine this system with an actually engaging exploratory zone?

    Diadem 2.0 pink gear



    Pink items in old Diadem v2.0 were exclusively weapons of ilvl 280 gated behind the infamous emergency missions. They had better item level than savage weapons (i275), but their rng substat distirbution in the fashion of Diadem 1.0 could make them worse, or way better, depending.

    -> This went a little overboard and caused back then a huge uproar as they dropped from Emergency Missions, which were not a guarantee to happen in the 2 hours long Diadem instances (and you couldnt just leave and reset, you were locked out for 2h), and required 72 players to run and dropped a single Coven weapon in the chest, so you had 1 chance out of 72 to get yours (perhaps better if it was for your job, but I don't remember if need was even allowed for rolls). However the uproar was mostly due to this literally nullifying BiS weapons for raiders, but I do believe that it was grossly misinformed as Diadem 2.0 was patch 3.55, essentially the tail end of an expansion where Relics themselves were better than raid weapons already. Still, those Coven weapons were obviously designed with prestige in mind more than anything and I do believe them being i275 would have worked just fine and caused a lot less uproar. If anything, what was bad, again, was the Diadem instance, not the gearing, and the method to get those weapons (way too gamba / fighting with other players).

    Where am I going with this?

    It is pretty obvious that going in exploratory areas and having a lot of gearing options is what literally drives progress. If players constantly have means to improve their gear, get their hands on new pieces here and there to fill their different slots, or gear up other jobs, it provides a lot of player retention for an extended period of time, provided that the area doesnt suck.

    Eureka and Bozja did introduce +1 and +2 gear, but in my opinion it suffered greatly from two things:
    1) +1 and +2 was just some elemental and haste gains, not the most exciting beyond (I am stronger and my rotation speed loopium is fucked).
    2) Players only got access to those at the tail end of every instance, which turned them into rewards for completing the instance where it made them stronger if they wanted to keep playing in.

    Sure, cool, but what about the whole process through the actual instance to get there? Imagine if you could constantly get your hands on leveling gear pieces and whatnot? With rng substats and other things?

    Now imagine if said gear had a lot more exotic stats and effects? Haste is just the most basic of it. Imagine non tank gear that suddenly gives crazy highphysical defense, or magical defense? Imagine tank gear giving boosted damage? Imagine being able to customize all of this within the frame of those areas? And obviously, disable that for serious content like savage/ultimates. Or even just make it active only within said exploratory zones and just keep the normal rng substats active everywhere, idk.

    I do think honestly that this is just scratching the surface of a lot of possibilities. I do think that if SE manages to find better, funnier gameplay loops above fate grinding and mob farming to do, combined with this, this could literally bring a lot of hype and fun and replayability into the game. Imagine if we had rogue lite instances or elements to pair this up with as well?
    (7)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,955
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Wilder effects we could imagine finding on some common or less common items: auto-protect (phys def up), auto-life (re-raise once), auto-regen, auto-shell (mg def up), guardian stance (damage down defense up on chest pieces), enmity up (on any piece), enlargen (big damage up on weapons but slow effect), haste, etc. Go wild, just don't break the game really. Essences and logograms already provided something similar anyway.
    (1)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I just want alternate ways to get BIS in the same patch as savage that’s not savage itself

    People always say field content was only successful because of the relic and that people wanted the relic they didn’t want the field content but nobody thinks about what savage participation would be if it didn’t exclusively lock BIS


    Coven weapons were a good idea executed absolutely terribly
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Coven weapons were a good idea executed absolutely terribly
    That could be said about the Diadem as a whole.

    The only problem with the Diadem gear was that you could not roll need in a random party. So when your BiS gear finally dropped everyone rolled on it to sell it for some tokens. Of course nobody was interested to grind for that gear then and the Diadem failed.
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I remember seeing the Diadem weapons and being like "no". I thought some crazy players would bother but most people wouldn't and from what I could see, a lot of people indeed didn't bother and just did Savage or the relic like me.

    Then I was forced to try this system, effectively, because Eureka weapons actually had RNG stats. I went through the entire grind, got trash stats, and had to repeat, eventually just settling on whatever. I didn't like not being able to plan my grind and know what I'm getting.

    Around this time, WoW was going through its BfA expansion and people were flocking to this game because of the extreme RNG for their version of gear progression, where they'd go through a huge grind just to get nothing good and have to restart, while others did not. They were done and they seemed miserable. This was ages before all the media came out about Blizzard too. SE probably saw what was happening over there and stopped the RNG going forward.
    (0)

  6. #6
    Player
    Feathetaria's Avatar
    Join Date
    Nov 2022
    Posts
    41
    Character
    Feathetaria Floraphim
    World
    Faerie
    Main Class
    Botanist Lv 90
    I came from WoW a few years ago and I currently only play ffxiv to socialize and be creative with Housing Design. But I might as well mention some of the things that prevent me from enjoying pve in this game and led me to not commit to it. It starts off with itemization and how in all my experience of leveling and doing msq and dungeons. Gear feels ineffective. Tbh it feels like gear doesn't exist or stats don't matter. Even in WoW, gear gets replaced every few patches / expansions, but at least in WoW, when you gain +15 agility, you can see your crit chance go up from 31% to 33% or something, and Trinkets in wow make for some very satisfying gameplay.

    In WoW Classic, getting a rare epic world drop feels amazing, especially because you can sell it for huge chunk of Gold or use it your self to Wreak Havock in pvp or dungeon. Gear that actually matters for leveling, and the fact pvp can be enjoyed at any level, against players of similar levels. And world PvP. It all makes gear feel like it truly matters, but ffxiv seems to push me away from its pve and pvp because i feel like stats do nothing and everyone is the same.

    The Essence of an MMO like WoW and the main appeal of it is that you can work hard to get the best gear to literally be the strongest player. Gear matters A LOT! And you feel it. Every upgrade is something you feel in combat. More crits, bigger crits, bigger non crits. Faster hits, trinket procs etc.

    ffxiv combat feels bland, looks bland, gear is stale and stagnant as far as stats and power go. My opinion is that ffxiv could use an entire overhaul of Combat, Stats and Gear.

    I am here to stay, though, and I love this game. I will continue to be a housing design addict and social butterfly and I will continue to do MSQ when I am in the mood, but i cannot see my self getting into this game's PvE and PvP because it feels like an even bigger waste of time than getting invested into Gearing in WoW.
    Not to mention Talent Trees and all the different specs players can try for each class in WoW. Haste builds, Crit builds, Attack Power/Spell Power builds. Players have so many options for combat in that game and they all feel great. Ffxiv combat never felt great to me, or even good.

    FFXIV is amazing game but if i want to do combat, I would prob go back to WoW

    Also, even effects on items in WoW are 1000% more appealing. I love weapons and trinkets that say "chance on hit: trigger x effect"

    I also feel like ffxiv is BLOATED with Useless Items that Nobody wants or needs. Stuff that isn't even used for crafting. In WoW, i can get excited in any leveling zone while looting random mobs, just because of the fact that greens, blues and epics can drop in random places like that.

    Ffxiv has NOTHING rare in the world to find. Nothing that makes the environment worth exploring. Very stale. Anyway sorry for the rant, but i had to share my thoughts on what makes ffxiv Combat, Gearing, and Items so BORING compared to WoW's.
    <3
    (4)

  7. #7
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    303
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Feathetaria View Post
    The Essence of an MMO like WoW and the main appeal of it is that you can work hard to get the best gear to literally be the strongest player. Gear matters A LOT! And you feel it. Every upgrade is something you feel in combat. More crits, bigger crits, bigger non crits. Faster hits, trinket procs etc.
    This feels like you described the exact reason why I never bothered giving WOW a shot and have no interest in changing that.
    (9)

  8. #8
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    RNG stats are fun while leveling but I'd have zero interest in a system where getting BIS beyond what Savage offers required RNG procs of some sort on top of actually obtaining the item.

    WoW used to do this thing called "warforging" where anything that dropped could randomly gain 6 item levels for no reason beyond a roll of the dice. Then they expanded it to "titanforging", where one instance of warforging was now +5 item levels instead of +6 but getting it would also tell the game to roll for warforging again, and if you got 3 or more procs on the same item, the "warforged" identifier on the item changed to "titanforged". The system would keep rolling until it failed once, and the end result there was that literally any drop in the game could randomly become BIS if you got lucky enough.

    This was fun for casuals because they'd randomly get an upgrade as a result of the same pair of world quest pants they earned 8 times last week suddenly dropping with +25 item levels on it. This was also unfun for high-end raiders because they were stuck running everything on every difficulty every week just in case something titanforged into an upgrade. That combined with AP (which warrants its own wall of text) basically burned the living daylights out of anyone who played Legion and BFA at a high level.

    And then BFA added "corruptions" to its gear on top of all that. Think about games like Risk of Rain 2, where once your run has gone on long enough, the overwhelming majority of your damage is coming from your items chain-proccing off each other and all you really have to do is use one or two attacks and let the procs do the rest. BFA corruptions were like that. Most of your damage came from them rather than your raw stats or damage rotation, and whether or not you even had access to corruptions in the first place (let alone the good ones for your class) was wholly reliant on RNG.

    I couldn't unsub fast enough.

    FF14's gearing is definitely stale, but adding more RNG to it isn't going to make it any better IMO. It's just going to cause frustration in the long term.
    (1)

  9. #9
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    347
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Been saying it for years, people dunk on Diadem 1.0 but it was great fun, just a load of lads getting together to nuke adds in the hopes of Diablo type loot drops. All they had to do was make it so it didn't drop gear that was better than Savage and they were sweet, if it were 5ilvls behind it would still be great to farm and pass the time to gear alt jobs. Gearing alt jobs is absolutely miserable at the minute with lock outs. This was a reason to log in and do something with actual players.
    (2)

  10. #10
    Player
    Feathetaria's Avatar
    Join Date
    Nov 2022
    Posts
    41
    Character
    Feathetaria Floraphim
    World
    Faerie
    Main Class
    Botanist Lv 90
    Ah, i forgot to mention that I quit Retail WoW years ago, so the things i'm praising wow for are based on WoW Vanilla, TBC, Wotlk, etc. I'm not saying ffxiv needs titanforging or any other weird new retail systems blizzard tried that players hated xD.

    All of my friends had a blast playing wow tbc classic and we all loved it while it lasted.
    (2)

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