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  1. #1
    Player
    NoOneofConsequence's Avatar
    Join Date
    Jan 2024
    Posts
    31
    Character
    Nyx'x Sye
    World
    Famfrit
    Main Class
    Paladin Lv 100

    The Raise Tax, and how to address it.

    So Far: Not Good Idea lol! It happens!
    Thinking on some of it, reconsidered my position. =]

    Thread is essentially closed.
    (0)
    Last edited by NoOneofConsequence; 10-15-2024 at 07:39 AM. Reason: Added beginning "So Far"
    Life is pain, highness; anyone who says differently is selling something.

  2. #2
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    why do people find it an issue, i will never understand it cost a ton of mp for them, to use and it drops their dps alot its mostly only there as a last resort when both healers are dead... there are a bit more issues than dps having rez, the ressuractions isnt the proplem its the over healing on hp thats the proplem, and the only caster with that issue is rdm with vercure, not verraise.



    want healer rez to matter more, make them have 0 weakness when used and rez a player at 70% hp instead of base amount
    (1)

  3. #3
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    448
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Ehh...

    If I'm playing RDM or SMN, I'm already taking a DPS hit to raise someone. Even with using Dualcast or Swiftcast, that's a full GCD of no DPS, and if for whatever reason I can't use those abilities, then it's way longer cast that takes 4 GCDs and a ton of MP. Sure, it would be nice if those classes did more DPS, but too much of a raise tax will make players not want to use the raise ability at all. I dunno, I just don't see a problem with the way it currently is, but I've never cared about playing "top DPS" jobs. I just play to have fun and get the clear.
    (1)

  4. #4
    Player
    NoOneofConsequence's Avatar
    Join Date
    Jan 2024
    Posts
    31
    Character
    Nyx'x Sye
    World
    Famfrit
    Main Class
    Paladin Lv 100
    The idea came from a player I recall talking about how they would Prog as a RDM due to being able to raise so well in order to see more mechanics and thus making the RDM a Prog Mage, and then when they were ready to clear, they would switch to BLM or a strong DPS class in order to push the clear.

    But if it's a bad idea, its a bad idea lol. :-P Such is life.
    (0)
    Life is pain, highness; anyone who says differently is selling something.

  5. #5
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    145
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    The raise tax does or doesn't exist, that is to say the raise tax is more of a suggestion than a fact. Many times Summoner and or Red Mage did more damage than other DPS jobs, including Black Mage. They currently are not the worst DPS in the game.
    Anyway, I don't think this game is going to improve by taking away or lowering utility away from jobs so they could in theory (if they balanced damage perfectly) all do exactly the same DPS. All it does is take identity away from these jobs. Especially Red Mage, one of the core reasons this job is valued is for its raising ability.

    Every jobs DPS is good right now but we're getting to hear how there's a problem with DPS. Why are people getting so fixated on the funny numbers site, with numbers driven by speed runners? And what has been demanding balance changes based on speed running got us? The 2 minute meta, abilities being designed for burst, less utility and choices, more homogenization. Maybe we should just not talk about dps being a problem unless a job is actually having trouble clearing content.
    (9)
    Last edited by SalamanderIX; 10-15-2024 at 07:37 AM.

  6. #6
    Player
    NoOneofConsequence's Avatar
    Join Date
    Jan 2024
    Posts
    31
    Character
    Nyx'x Sye
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Every jobs DPS is good right now but we're getting to hear how there's a problem with DPS. Why are people getting so fixated on the funny numbers site, with numbers driven by speed runners? And what has been demanding balance changes based on speed running got us? The 2 minute meta, abilities being designed for burst, less utility and choices, more homogenization. Maybe we should just not talk about dps being a problem unless a job is actually having trouble clearing content.
    That idea escaped me for the moment, thanks for the feedback <3
    Definitely do not want to suggest optimizing fun out of the game as that is not my intention.
    (2)
    Last edited by NoOneofConsequence; 10-15-2024 at 07:50 AM.
    Life is pain, highness; anyone who says differently is selling something.

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,756
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You don't need to look at the website that makes yoshida sad to notice that even with your keyboard literally on fire you're 6th in aggro coughing blood because your dps job has a garbage mathematical cap.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,875
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SalamanderIX View Post
    The raise tax does or doesn't exist, that is to say the raise tax is more of a suggestion than a fact. Many times Summoner and or Red Mage did more damage than other DPS jobs, including Black Mage. They currently are not the worst DPS in the game.
    Anyway, I don't think this game is going to improve by taking away or lowering utility away from jobs so they could in theory (if they balanced damage perfectly) all do exactly the same DPS. All it does is take identity away from these jobs. Especially Red Mage, one of the core reasons this job is valued is for its raising ability.

    Every jobs DPS is good right now but we're getting to hear how there's a problem with DPS. Why are people getting so fixated on the funny numbers site, with numbers driven by speed runners? And what has been demanding balance changes based on speed running got us? The 2 minute meta, abilities being designed for burst, less utility and choices, more homogenization. Maybe we should just not talk about dps being a problem unless a job is actually having trouble clearing content.
    Right now statistically the average melee or non raise caster is putting out just shy of enough damage to overcome the 1% the physical ranged bring

    If that threshold gets crossed then you are actually losing DPS to bring a physical ranged; that’s a serious balance Concern because if the physical ranged don’t have the protection of bringing the 1% they are just fighting for a spot with classes that do 15% more damage than they do. That’s not an issue of homogenisation that’s an issue of when nobody is allowed to have any utility besides damage artificially taxing classes on their damage leads to them struggling to justify their existence

    The raise casters are in the same position when a party doesn’t need a raise that can’t be covered by a healer but they are technically worse because you can just sub them out for a PCT and not even lose the 1%

    If a class is getting excessively taxed for “utility” that doesn’t justify the tax that should be fixed even if other party members can “compensate” for their lower DPS so they can still clear
    (1)

  9. #9
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I think the very existence of the Raise tax is stupid. You're already missing out on damage by virtue of missing some GCDs. If Mana management actually mattered, that would also be a limiting factor. Right now, it is only limiting if you are having to Raise a lot. Jobs with lots of utility being punished for said utility with less damage output just has the consequence that they are basically prog-only job, especially Red Mage. Once you learn the fight and don't need the Rez, you are better off with something like a Pictomancer every time.
    (0)

  10. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    The raise tax indeed makes no sense.
    Back in Pandemonium we had too many body check, TOP also straight up caused a wipe if someone got KO'd
    In no world the res tax is of any value, even if you have your 2 healers KO, their heals would be nerfed for a little while.

    The KO'd player should be the one paying the tax, not the casters.
    Make the KO debuff last longer if a caster ressed or limit the number of res.
    (0)

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