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  1. #111
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean then that comes back down to when you started

    You started in ShB so you don’t know for example my favourite version of the healers, which “version” of the class should we stop at
    I don't really want them to fully "stop" anywhere of course. I liked ShB Samurai more than EW and DT SAM, but maybe I would have liked SB SAM even more. All I'm saying is that even in the 4.5 years I've been playing, they've made a lot of job changes that made me go "huh? why??" and made some jobs feel totally different. People around here act like everything about the game is still stuck in ShB, but I feel like a lot has changed for me since then with regards to how most jobs play. I don't know what the game played like in ARR, HW, or SB, and I have no way to experience them to give my opinion anymore. I had a friend who played White Mage during the time who said she really didn't like her job during SB and had a difficult time finding Savage parties to raid with because no one wanted White Mages for whatever reason, and another friend playing Samurai who was having a blast and had no complaints.

    My point being I don't want them just to change it for the sake of changing it and nothing else. That's just annoying, and feels like what they've been doing the whole time I've been playing it. Changes to be like "look, we deleted one button and added two new buttons that rearranged your rotation! See, it's new and different now!" Sure, I guess, but not a fun or better way. It's why I'm glad, for instance, Paladin only got a single new attack from level 90-100 that doesn't take up a new hotbar spot and didn't change my rotation at all 6.5 to 7.0. That job was already button bloated back in ShB, I didn't want anything new. I don't need a new particle effect button every 10 levels, I don't care, I just want the job to feel fun for the most amount of people.

    I can't really speak on healers as I don't play them much, I'll leave it up to healer mains to decide amongst themselves what they want, I'm just a little tank/melee player who thinks most of the melee jobs were more fun back in ShB than now.
    (2)

  2. #112
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CuteBucket View Post
    I don't really want them to fully "stop" anywhere of course. I liked ShB Samurai more than EW and DT SAM, but maybe I would have liked SB SAM even more. All I'm saying is that even in the 4.5 years I've been playing, they've made a lot of job changes that made me go "huh? why??" and made some jobs feel totally different. People around here act like everything about the game is still stuck in ShB, but I feel like a lot has changed for me since then with regards to how most jobs play. I don't know what the game played like in ARR, HW, or SB, and I have no way to experience them to give my opinion anymore. I had a friend who played White Mage during the time who said she really didn't like her job during SB and had a difficult time finding Savage parties to raid with because no one wanted White Mages for whatever reason, and another friend playing Samurai who was having a blast and had no complaints.

    My point being I don't want them just to change it for the sake of changing it and nothing else. That's just annoying, and feels like what they've been doing the whole time I've been playing it. Changes to be like "look, we deleted one button and added two new buttons that rearranged your rotation! See, it's new and different now!" Sure, I guess, but not a fun or better way. It's why I'm glad, for instance, Paladin only got a single new attack from level 90-100 that doesn't take up a new hotbar spot and didn't change my rotation at all 6.5 to 7.0. That job was already button bloated back in ShB, I didn't want anything new. I don't need a new particle effect button every 10 levels, I don't care, I just want the job to feel fun for the most amount of people.

    I can't really speak on healers as I don't play them much, I'll leave it up to healer mains to decide amongst themselves what they want, I'm just a little tank/melee player who thinks most of the melee jobs were more fun back in ShB than now.
    Healing bloody sucks in FF14 now. It is so bad I dropped healing to play warrior so I can heal at least still heal...... in a way.........
    (3)
    #FFXIVHEALERSTRIKE

  3. #113
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CuteBucket View Post
    My point being I don't want them just to change it for the sake of changing it and nothing else. That's just annoying, and feels like what they've been doing the whole time I've been playing it. Changes to be like "look, we deleted one button and added two new buttons that rearranged your rotation! See, it's new and different now!" Sure, I guess, but not a fun or better way. It's why I'm glad, for instance, Paladin only got a single new attack from level 90-100 that doesn't take up a new hotbar spot and didn't change my rotation at all 6.5 to 7.0. That job was already button bloated back in ShB, I didn't want anything new. I don't need a new particle effect button every 10 levels, I don't care, I just want the job to feel fun for the most amount of people.
    Pretty much that yeah, im glad RDM is basically the same. I dont want a changed job every expension, it ruined Astro for me, tarnished whm... I feel on many jobs we could cut back on some buttons - we dont need the same attack as AOE and single target with shared CDs, even less if the AOE is "does 800dmg, losses 80% dmg after the first enemy"... ffs just make it one button and give us something interesting instead...
    (3)

  4. #114
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao worried that some jobs startings get cheesy. Mao likes do hunts trains. The way Umbrals Soul now works, Mao just has to punch it at end of first A-Rank fight in zone and by time Mao gets to second A-Rank, Mao often has full load Xenoglossy ready to dump into second A-Rank. Often is so much DPS all at once that sometimes A-Rank comes over to Mao and says "Hello Mao, A-Rank noticed Mao dumping ouchies into A-Rank. A-Rank would like to show appreciation by making Mao taste dirts." Point Mao is makings is that DT changes makings Mao job feel little bits cheezy and one-dimensional in certain situations. Mao not so keen on that. Mao preferred EW BLMs much more. (Mao also wonderings if Picto is this kind of cheese buts on steroids.)
    (7)

  5. #115
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Raven2014 View Post
    I don't know if any of the teams playing some of the F2P games on the market currently. I'm playing Wuthering Wave right now and after allocating a monthly budget similarly to FF14 (15$/month), the value honestly do not even compare. One of the thing it makes me realize is just how ... dated FF14 is. Writing, graphic, cutsceen, voice is either on par or a step above FF14. And the world exploration really make FF14 open world play feel like a game from 20 years ago.

    One of most significance difference is just overall how ... smooth everything is. Transition from zone to zone, dialogue to cutsceen ... comparing to FF14's where you constantly going into a 2-3 seconds black screen when you need to switch from one thing to another. I didn't care much until the beginning of DT where the constant cut to black-screen became apparent due to how many unnecessary cutsceens there was. But now that I'm getting used to the smoothness of modern game it really hits home how bad the engine FF14 is. In a way FF14's cut to black now feels like the Starfield's loading screen meme.

    And this is not something I think they can fix even if they want to. There is no deniable how limited the game engine of FF14 is. They really should have not rushed to conclude the Hyadelin story line. Between Omega, Garlemard, Zodiac they probably had enough for 2 expansions after end walker. They should have used that time to sunset FF14 while working toward a new MMO's engine for the next story. I don't think FF14 is so old now that it won't have what it takes to carry for another 10 years.

    Also. you get new content every 1.5 months

    When you put it that way maybe its time for FFXIV to retire when Meracydia is out.
    (0)

  6. #116
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valence View Post
    If you think the job system and the battle system as a whole hasn't changed since ARR, then you're probably a lot more tolerant and less sensitive to changes than I am. We've not been playing the same game at all for a while now. It's almost as if we had moved halfway to another game genre beyond the MMO part and that's my main gripe. Things changing and evolving to shake things up is to be expected, but changing the fundamental core of the genre is the best way to alienate veterans, and generate chasms in the community between the old guard and the new audience.
    It’s kinda amazing if you think about it. The jobs got so many flashy skills and new abilities and they feel the most homogeneous since a long time and they do get worse because new abilities are just mostly off global and the 2 minute meta forcing all jobs in the same situation.
    (2)

  7. #117
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    282
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Dawntrail launched less than 6 months ago, but it feels like years, that's how stale things are.
    (2)

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