I don't know if any of the teams playing some of the F2P games on the market currently. I'm playing Wuthering Wave right now and after allocating a monthly budget similarly to FF14 (15$/month), the value honestly do not even compare. One of the thing it makes me realize is just how ... dated FF14 is. Writing, graphic, cutsceen, voice is either on par or a step above FF14. And the world exploration really make FF14 open world play feel like a game from 20 years ago.
One of most significance difference is just overall how ... smooth everything is. Transition from zone to zone, dialogue to cutsceen ... comparing to FF14's where you constantly going into a 2-3 seconds black screen when you need to switch from one thing to another. I didn't care much until the beginning of DT where the constant cut to black-screen became apparent due to how many unnecessary cutsceens there was. But now that I'm getting used to the smoothness of modern game it really hits home how bad the engine FF14 is. In a way FF14's cut to black now feels like the Starfield's loading screen meme.
And this is not something I think they can fix even if they want to. There is no deniable how limited the game engine of FF14 is. They really should have not rushed to conclude the Hyadelin story line. Between Omega, Garlemard, Zodiac they probably had enough for 2 expansions after end walker. They should have used that time to sunset FF14 while working toward a new MMO's engine for the next story. I don't think FF14 is so old now that it won't have what it takes to carry for another 10 years.
Also. you get new content every 1.5 months