Quote Originally Posted by Jeeqbit View Post
I agree the targeting system should be better. It's so annoying.

Exactly. This impacts every single player in the game, every day. Yoshi P will kick himself for not having improved his own gameplay targetting experience sooner if he ever gives it the love it needs. Easily some of the best value for the dev time it should take.

Quote Originally Posted by Jeeqbit View Post
I specifically meant you can split your Enhancements (aka buffs) from your Enfeeblements (aka debuffs) or adjust the priority of them.

The HP/MP can't be split. So I put the cross over half of it only.
I CAN?! -- OMG I CAN! THANK YOU!!!!! Learning this made me so happy! Hope hp/mp will get this treatment some day.


Quote Originally Posted by Jeeqbit View Post
You can re-watch cutscenes at The Unending Journey at an Inn.
Sadly, the unending journey didnt have the cutscene I missed. The entire plot thread it was on completely disappeared too so either it was forgotten, or i missing its closure ;_;

Quote Originally Posted by Jeeqbit View Post
I didn't really think about it because from my point of view, there are purple dyes and there is even an entire section dedicated to purple dyes.

All of them except the general-purpose one do seem like overly dark or overly light shades, so maybe you have a point. My guess is they did it this way due to the lighting. They choose colors very carefully in this game based on what will work and contrast well. They may be able to do more now due to the graphics update, we'll have to see.
They are all pastel shades or pinks. None of them scream the color purple as a statement. Metallic "purple" is half pink half purple. I have managed to create 7 actual purple glam items with it... after previewing 4000+ items in the game and testing 1 at a time over 6+ years.

The devs were originally aiming dyes for a specific color aesthetic, which did not keep up with the story progression or all players' interests. Not all of us want to dye our gear as part of the ARR town guard colors.

Furthermore, the dye system was originally expected to only ever be applied to cloth/leather/mat materials. Metallic fantasy armors like DRG artifacts need more vibrancy in the color to look their best, which is opposite of the original color dye pallet.

Test dye to see what I mean. Idyllshire ilvl240 Hellfire Armor of Fending. It enables a vibrant heroic fantasy metal armor look. Hellfire Mail of Striking uses the same model, but the code for the surfaces was leather/cloth. Nobody uses the Striking version because "Metal" armor parts look like cosplay foam rather than functional armor. I suspect that was when their direction changed, but the dye system didnt keep up.


At least one heroic dev recognized how good purple accents on black can look. Thunderyards Silk coat of Casting. It looks AMAZING. I want to do THAT to other armors, but there is no purple dye... EW's Manusya/monstrorum items used the same purple so the system can support it.