Results -9 to 0 of 5

Threaded View

  1. #2
    Player
    Mikoko_Miko's Avatar
    Join Date
    Jun 2014
    Posts
    330
    Character
    Mikoko Miko
    World
    Ultima
    Main Class
    Culinarian Lv 100
    I suppose that the main cause is network latency.
    Animation lock is ping-dependent, as time spent before the server response is ignore
    Total cast time of actions is affected by connection speed in an unintended way
    If this is the case, the following macros might mitigate the issue.
    /ac "Hakaze" <wait>
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Hissatsu: Shinten"
    /ac "Swiftskin's Coil" <wait>
    /ac "Twinblood" <wait>
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    /ac "Twinfang"
    Note that wait 0.5 is the same as wait 1 (or simply wait) since it is rounded off.
    (0)
    Last edited by Mikoko_Miko; 10-14-2024 at 07:33 AM. Reason: Updated macro