Quote Originally Posted by Jeeqbit View Post
So they didn't say this, but observing what stopped happening in Stormblood, it's obvious they mean anything that interfered with uptime, or was annoying (like the enemies running at you thing in Stayborough), or involved stuns and status effects and things like that. And it's exactly these things they tried to do in Stayborough.
I feel like fights being catered towards easy full uptime with nothing getting in the way of it just ends up making very stale fights for a melee, so it's good to hear that they're changing that if this is true.

I did notice a bit of it already in this tier though. Electrifying Witch Hunt baits may result in downtime. Elevate and Eviscerate in M1S also forces downtime (although some people got around it by finding out that if 1 person in the DPS/supports group is dead, it automatically targets the other group, so saccing 1 DPS allows the other 3 to always have full uptime during Mouser 1).