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  1. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,367
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Krojack View Post
    The first boss for The Strayborough Deadwalk expert dungeon had something new and I bet you complained about that.
    I did. It is annoying, but I also applaud the attempt, actually, even though it doesn't go in a direction I like, especially the teacup boss.

    I'll still keep an eye on the next dungeons, since it's the only place where some timid things have appeared. And i'll cross my fingers that I like it.

    Quote Originally Posted by Havenchild View Post
    It was!

    We also did get new mechanics, like knockup mechs that check what direction you're facing, RNG-ish patterns, more continuous KB mechs, counting ‐ hit confirmation mechs, bait mechanics everyone does that have some RNG mixed in..

    We can ask for more sure, but let's give them credit where it's due. This tier was not simply stack, spread, aoes, donuts etc
    Every tier has always had a couple of new little things give or take. Anabaseios saw web shenanigans in P10, it also had Harrowing Hell, for example. The knockback mechanic in M1 is no different (it's cool though). It's still the same formula. If this is enough to satisfy you all, then I'm happy for you. I'm sorry but this savage tier has been a perfect example of the current formula.

    Quote Originally Posted by Havenchild View Post
    Here's an idea OP, become a game dev, get hired by SE and create this new and exciting mechanic you believe everyone will enjoy unequivocally.
    So we're moving the goalposts now? This is not about pointing an incredibly stale formula that keeps and has kept happening even this tier, but this is about making something that everyone will enjoy unequivocally?

    Quote Originally Posted by Havenchild View Post
    Definitely missing the point, on purpose I assume.
    Point to a full party bait mechanic that also is governed by RNG every single pull that has individual responsibility weeded throughout.
    I think the main reason why both sides are unable to understand each other or talking past each other on this specific issue is that to you, a variation within the same limited lego set is enough to say something is new. To us, it's just more of the same shifted around with a new coat of paint.
    But I won't deny that it's also bout expectations and satisfaction. You're obviously satisfied with the current gameplay, we aren't, and are expecting other more radical changes.
    (2)
    Last edited by Valence; 10-13-2024 at 07:04 PM.