If square can’t figure out after THIS long why certain mechanics do and don’t work in the current engine then that says more about them than it does the feedback we are offering
Let’s look at 2 “new mechanics” who got completely different reactions
1) strayborough deadwalk- the mobs aren’t actually where they appear on your screen and when they catch you because their hitbox is inconsistent they punish you with 10 seconds of no DPS. New mechanic community didn’t like it
2) queens chess- new and unique movement mechanic built on forced match that made you position yourself on a chess board against 2 other pieces. It works within the system and people moved queen’s mechanical design
Making mechanics that don’t work within 14’s spaghetti code and bad NetCode then using the obvious resultant bad feedback to go back to the same generic 5 mechanics we always have is just an indication of creative bankruptcy. Anyone could see from 10 miles away that the deadwalk boss doesn’t work well with the NetCode