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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    Just because we asked for something new and was given whatever thing this is, doesn't mean we cannot point out that it was not done well.
    They actually said that the reason they fell into this pattern of mechanics is because people regard them as clean and well done, and that when they tried other things, they'd often be attacked for it and my guess is that the Stayborough first boss is an example of this. It caused them to retreat into "safe mechanics" that they know work.
    (3)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,618
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They actually said that the reason they fell into this pattern of mechanics is because people regard them as clean and well done, and that when they tried other things, they'd often be attacked for it and my guess is that the Stayborough first boss is an example of this. It caused them to retreat into "safe mechanics" that they know work.
    If square can’t figure out after THIS long why certain mechanics do and don’t work in the current engine then that says more about them than it does the feedback we are offering

    Let’s look at 2 “new mechanics” who got completely different reactions

    1) strayborough deadwalk- the mobs aren’t actually where they appear on your screen and when they catch you because their hitbox is inconsistent they punish you with 10 seconds of no DPS. New mechanic community didn’t like it

    2) queens chess- new and unique movement mechanic built on forced match that made you position yourself on a chess board against 2 other pieces. It works within the system and people moved queen’s mechanical design


    Making mechanics that don’t work within 14’s spaghetti code and bad NetCode then using the obvious resultant bad feedback to go back to the same generic 5 mechanics we always have is just an indication of creative bankruptcy. Anyone could see from 10 miles away that the deadwalk boss doesn’t work well with the NetCode
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess