we got them in DawnTrail. wasnt the inclusion of Wuk Lamat in virtually everything "new and exciting"?- Turn everything into a circle or square arena.
- Add a trial boss. Addendum: if the casual version is closer to a dungeon, remove the dungeon part and only keep the trial boss for the higher difficulty versions.
- Interlace AoEs and donut AoEs.
- Pepper with pair stacks, light party stacks when appropriate.
- Add a tank buster or two.
- Rince and repeat.
To think we were promised new and exciting encounters for Dawntrail.
#FFXIVHEALERSTRIKE
It was!
We also did get new mechanics, like knockup mechs that check what direction you're facing, RNG-ish patterns, more continuous KB mechs, counting ‐ hit confirmation mechs, bait mechanics everyone does that have some RNG mixed in..
We can ask for more sure, but let's give them credit where it's due. This tier was not simply stack, spread, aoes, donuts etc
I'll give you these but the others have already been in the game
For rng patterns, we already had guardian https://i.imgur.com/LA03wDy.png For counting, we had caloric and pangenesis. For the bait mechs everyone has to do, we had O8s part 2.RNG-ish patterns, counting, bait mechanics everyone does that have some RNG mixed in
We have never had a bait mechanic like witchhunt which simultaneously forces all players to bait while also introducing two mechanics that have to be read (and remembered) on two mediums (color shapes and naming convention) that literally change every single pull at a toss up and change how you position each time (4x variations). The closest we have to that is P5 DSR which is slightly more RNG and Hello World ( but the variation doesn't affect everyone equally) but both of those aren't bait mechs specifically ala your ex, 08s kefka kicks. Only one form of Kefka kicks actually has individual responsibility with some RNG in it, and it only affects 4 players at the same time. The other 4 players have fixed positions.
For rng patterns, we already had guardian https://i.imgur.com/LA03wDy.png For counting, we had caloric and pangenesis. For the bait mechs everyone has to do, we had O8s part 2.
Last edited by Havenchild; 10-13-2024 at 03:24 PM.
The color shapes are actually from Another Mount Rokkan criterion. Which does the same thingWe have never had a bait mechanic like witchhunt which simultaneously forces all players to bait while also introducing two mechanics that have to be read on two mediums (color shapes and naming convention) that literally change every single pull at a toss up and change how you position each time. The closest we have to that is P5 DSR which is slightly more RNG and Hello World ( but the variation doesn't affect everyone equally) but both of those aren't bait mechs specifically ala your ex, 08s kefka kicks.
Definitely missing the point, on purpose I assume.
Point to a full party bait mechanic that also is governed by RNG every single pull that has individual responsibility weeded throughout.
Last edited by Havenchild; 10-13-2024 at 03:32 PM.
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