99% of this is not QoL. A lot of it is a lack of understanding of the function of those features, opinion, or a game feature suggestion.
Yoshi-P made some posts on this before skips were a thing and said most people in China and other countries who get skips have indeed beat the MSQ already so they thought it wouldn't be much issue.allow players to skip the story only if the account has already completed it.
However, it's pretty evident that some people just can't handle stories and having skips has allowed those players to do the content that they actually want to so it wouldn't be worthwhile at this point. The fee should remain to send a message that the developers don't want you to skip and that the default experience doesn't involve skips.
I dread the seasonal events if that's what you mean. If they made unique maps of the quality of some of their past dungeons for Valentione's Day and All Saint's Wake, that would be alright, but they often just repeat old ones.Run larger, long-duration events, maybe with special maps.
Not realistic. Once it's available in the shop, they can't go back. Even if they stop selling it, they can't make it available in the game again without refunding everyone that ever bought it. It wouldn't be fair on them.Reduce the number of shop-exclusive items and add more in-game rewards for activities.
Games used to do this but you know how it is now... "secrets" in games have to have a giant sign above them. I wouldn't be opposed to it but do I see SE doing this? No.Introduce secrets in the overworld to encourage exploration.
Misses the point of tank mounts. The mounts exist to get you to play a tank because of the typical tank shortage in MMORPGs. They could use one for healers at this point in the game as well, but DPS don't need one.Add rewards for all classes when running duties, similar to the tank mount reward.
Misses the point of roulettes. You do a roulette to help people clear dungeons they are in direct queue for. In exchange, you get exp. Wanting a high-level dungeon is self-centered and ignores that roulettes are for helping others. That said, an option exists for this if the party is fully pre-made.Introduce a Duty Roulette level setting to avoid getting low-level dungeons like Sastasha when leveling at higher levels (e.g., level 96).
Again, you do not understand the purpose of roulettes...Allow lower-level dungeons to scale up to your current level during the leveling process and create a roulette for it.
Obviously they should, but do you seriously think they aren't working on it after all the backlash? Obviously they are working on it, they are just slow for some reason.Finally add hats for Viera and Hrothgar.
Achievements, mount list, minion list... collectors logs exist. So you are probably just wanting the transmog system from WoW like everyone else brings up ever since the game went viral on twitch.Create a "Collector’s Log" for special items, such as collecting all gear from Dungeon X.
I would agree with this but when confronted with the suggestion, they made a separate type of dungeon altogether: Variant and Criterion.Offer different dungeon difficulties and reward players with extras, like a chance for Materia drops from monsters.
First one exists already, second one would make parties difficult to fill at all. They should just record what HP% the first party member died, then record that as your furthest progression, then only let you join parties that set at that % or earlier.Provide more Party Finder settings, like setting clear minimum or adding a "veteran" status after 10 kills, with a checkbox to set as requirement.
They do... it's called the mogtome events. One is about to run right now...Run events or special tasks (like the PvP-like pass) that allow players to earn very old shop items in-game, like years-old glamour or emotes.
Opinion, not QoL. This would be bad in my opinion.Reward players who tackle high-end content early.


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i kinda dont understand why people have such a hate against mentors tbh. had never issues with them but fair i guess. to explain some of my points: 


