Logic. I think you lost it.Everyone has kind of proven my point here. I don't even play dps and I think it's stupid. Those "rocks for materia" save you an assload of money. I play a sage...so what? I can't do the content without a tank and some people to actually kill things so how am I better then them? What this actually encourages Is bad tanks and healers queuing for the rewards when they'd be better suited on a dps. So it actually makes runs worse.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
You won't be low on materia ever except the first week or two after new materia is released. Because people behave stupidly on the market board, their prices also tank so hard so quickly that you can't even get decent gill selling. The best way to encourage people to play tanks and healers is to make the roles actually fun so that tank and healer mains feel motivated to play them. You won't get diehard DPS players to pick up the healing stick no matter how braindead you make the role.Everyone has kind of proven my point here. I don't even play dps and I think it's stupid. Those "rocks for materia" save you an assload of money. I play a sage...so what? I can't do the content without a tank and some people to actually kill things so how am I better then them? What this actually encourages Is bad tanks and healers queuing for the rewards when they'd be better suited on a dps. So it actually makes runs worse.
thats something SE hasnt figured out yet.. that if a job isnt fun.. or somehow rewarding... no one wants to play it. and I agree, someone who mains DPS is unlikely to pick up healer because its a mindset, and trying force that square peg into a round hole just has never worked.You won't be low on materia ever except the first week or two after new materia is released. Because people behave stupidly on the market board, their prices also tank so hard so quickly that you can't even get decent gill selling. The best way to encourage people to play tanks and healers is to make the roles actually fun so that tank and healer mains feel motivated to play them. You won't get diehard DPS players to pick up the healing stick no matter how braindead you make the role.
#FFXIVHEALERSTRIKE
Why do you want to be rewarded for playing the easy classes that everyone plays?![]()
If I instant queue as a DPS and it's not in need I cancel my finder.
Alliance Raid, Normal Raid, Trials often having need of DPS...
Often Alliance raids when forming you get people on where you get both the extra reward onto DPS/Heals/Tank all in one as in collecting players... often queud in as DPS with bonus and then later on noticing Tank or Heals is needed in the same roulette type, but as you have put your ticket in, you will get additional reward over the 3 job types.
Maybe they should fix the role first and make it fun and interesting. Maybe they should also consider giving DPS more responsibilities in parties too, which is the primary reason why people don't go support, as they shy away from those.
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