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  1. #1
    Player
    mana-burner's Avatar
    Join Date
    Aug 2021
    Location
    Ul'dah
    Posts
    72
    Character
    Lazy Buffalo
    World
    Mateus
    Main Class
    Pugilist Lv 53
    Quote Originally Posted by Thayos View Post
    I solved the puzzle!

    The devs want time gating to keep the community from rushing through content and unsubbing.

    The community wants to kill timegating because it makes our lives unnecessarily tedious, having to log in every day to maximize tomes.

    So, for the ultimate solution... why not just do weekly gating instead of daily gating? Like instead of gate us at one run per day, make it seven per week. You could do all of your week's roulettes in one day if you'd like, or spread it out.

    I'm actually surprised this isn't already the case. The community has made it clear that less gating is better, and this would be a nice compromise.

    More importantly, though, Yoshi-P has stated numerous times since taking over that he wants this game to be casual friendly. Gating is definitely good for casuals (like me), but only to a point. Too much gating becomes more of a hinderance.

    I'm literally who this game was designed for. I'm a lifelong Final Fantasy fan, but I work full-time and even have a 4-year-old. My game time is EXTREMELY limited. And in many ways, FFXIV is the perfect game given my busy schedule. Problem, though, is among actual busy people with full-time school or work, we don't always have an hour per night (or even 30 mins, or any time at all) to play those daily dungeon. The reality is that we sometimes have days when we have a few hours to play, but usually we can hardly play at all. That makes daily gating a massive nuisance that results in me playing less overall than I'd like to... and I know I'm not alone.

    Weekly gating is simply the best idea ever. Make it happen, Yoshi-P! You know I'm right.
    I liked your idea at first but after thinking about it this system would probably help grindlords and hurt more casuals than it helps. Grinders will finish everything on Tuesday and then the queues will be fairly slow until the end of the week when casuals get off work and when procrastinators start panicking. Just look at how populated hunt trains are at reset compared to the middle of the week and then on weekends. Or the common consensus that all the best savage players in PF do reclears on reset. You might be fine with this but the average casual probably doesn't want to do all of their roulettes for the week in one or two sittings. I also think that sweaty grinders need to be stopped from their own bad habits sometimes.

    Lastly, this would probably kill the Shatter Frontline map. The game mode itself seems unpopular and the achievement reward isn't as popular as the Onsal mount or the Seal Rock glam. I bet the lack of a daily roulette would cause most people to just wait for a map they want and then do 7 runs of it.
    (1)

  2. #2
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    516
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    So you want to do 7 days worth of roulettes in 1 day? Yikes. Who hurt you
    (5)

  3. #3
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by mana-burner View Post
    I liked your idea at first but after thinking about it this system would probably help grindlords and hurt more casuals than it helps. Grinders will finish everything on Tuesday and then the queues will be fairly slow until the end of the week when casuals get off work and when procrastinators start panicking. Just look at how populated hunt trains are at reset compared to the middle of the week and then on weekends. Or the common consensus that all the best savage players in PF do reclears on reset. You might be fine with this but the average casual probably doesn't want to do all of their roulettes for the week in one or two sittings. I also think that sweaty grinders need to be stopped from their own bad habits sometimes.

    Lastly, this would probably kill the Shatter Frontline map. The game mode itself seems unpopular and the achievement reward isn't as popular as the Onsal mount or the Seal Rock glam. I bet the lack of a daily roulette would cause most people to just wait for a map they want and then do 7 runs of it.
    It wouldn't change anything everyone that grinds has capped tomestones by the latest Wednesday, classes levelled in the first week or two of expansion release and all clears finished by wed. The cap limits/daily limits dont hurt grinders it hurts casuals they are way too restrictive.
    (0)