Quote Originally Posted by WaxSw View Post
Source? Because that retention, when we know barely antyhing about that and only SE has the data seems like wishful thinking at best. Especially when anyone can go to steamcharts and find that the average population right now is below/equal to the one we can find during EW patch lull, let alone how this is happening when we are not even one full patch into the expansion which is quite telling.

DT is suffering from the EW extended patch cycles, the stagnation of most of the content and the formula and an msq unable to carry the problems the other content of the game have.


(Steamcharts Source: https://steamcharts.com/app/39210#1y)
I agree, the extended patch cycle from 3 months to 4.5 is really showing. While on paper, adding only 1.5 months doesn’t sound that bad but it’s the cumulative effect that is the true problem.

Before my break, I avoided expert dungeons because I really didn’t want to do the same dungeon for 9 months.

The formulas have become too routine, they need to mix it up.

For example, have Expert dungeons be every max level dungeon reverse iSynced to the current max level. The sheer volume of content would solve so many issues for dungeons. Yes, we have over 100 dungeons but they make them very inaccessible via their current system.

Also, everything doesn’t have to be tied to the MSQ, such as having a trial and dungeon be linked to them. It can diminish the encounters because their current formula forces them to inset it when it may not be necessary to move the story forward. It’s ok to have trials be side content along with dungeons.

Don’t get me wrong, a story dungeon can be fun but it takes more work to make a story dungeon than a fun rampage dungeon.

Insert content when it’s needed, not because a formula says you need to have it. If it doesn’t move the story forward, set it to the side.

It’s time to get back to the basics, it’s time to have fun be the most important thing first, all others secondary. Remember what you learned so painfully a decade ago and teach your newer devs so they stop or won’t make the same mistakes.