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  1. #51
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,832
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BabyYoda View Post
    Yoshi P should realize that most people run partyfinder ans they savage should be designed around partyfinder as a priority
    He does... pugging it is normal in the JP region where he plays, so of course he designs it around that. Like in the region where you play, macros are common in the JP region. Someone usually releases a text guide that explains these macros.

    Raidplanner websites have become popular over the years, which are visual representations of player positions for each mechanic. To be fair, that is being added to the game itself very soon, which will reduce any reliance people may have on videos or external websites.

    I've seen a lot of statics over the years complain that savage is designed for PF (these are statics that clear it super fast and wish it would take longer). My personal opinion is that I agree it should be designed for PF.

    My personal opinion is that savage should be extreme-level difficulty. Which is the type of difficulty you seem to be wanting here. But I don't think they will do it, so what's wrong with just sticking to extremes if that's what you prefer?
    (1)
    Last edited by Jeeqbit; 10-10-2024 at 05:24 PM.

  2. #52
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jeeqbit View Post
    He does... pugging it is normal in the JP region where he plays, so of course he designs it around that. Like in the region where you play, macros are common in the JP region. Someone usually releases a text guide that explains these macros.

    Raidplanner websites have become popular over the years, which are visual representations of player positions for each mechanic. To be fair, that is being added to the game itself very soon, which will reduce any reliance people may have on videos or external websites.

    I've seen a lot of statics over the years complain that savage is designed for PF (these are statics that clear it super fast and wish it would take longer). My personal opinion is that I agree it should be designed for PF.

    My personal opinion is that savage should be extreme-level difficulty. Which is the type of difficulty you seem to be wanting here. But I don't think they will do it, so what's wrong with just sticking to extremes if that's what you prefer?
    I really didn't mention make fights easier.. you misunderstood me..

    I want difficult fights more than extreme.. but the problem with savage pacing for non static parties, in fact I want fights more than 10 min I want it 15 min.. but gradually increase the fight pacing of the mechanics and increase the intensity of the same mechanic multiple times so people can understand it easier..

    Make this simpler to understand not making fight easier

    It is just need pacing and stop having to dish multiple mechanics in 1 fights

    Just make 2 to 3 mechanic that have good pacing to make people understand it easier

    If for example mechanic is 5 steps.. make it 1 step then after 2 step until 5 steps
    (0)

  3. #53
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    96
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 91
    Yes using a guide is the polite option to avoid causing trouble for your 7 party members.
    However majority of these people will also be in such a position because they put themselves through the slog of a guide.

    The issue is so many savage mechanics are unclear + party wiping that guides are becoming mandatory for MOST players.

    Yes they can be blind progged......by serious hardcore raiders who booked the week off on release and have 3 statics on hand. Anyone else get fudged lmao.
    (1)

  4. #54
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,832
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BabyYoda View Post
    I want difficult fights more than extreme.. but the problem with savage pacing for non static parties, in fact I want fights more than 10 min I want it 15 min.. but gradually increase the fight pacing of the mechanics and increase the intensity of the same mechanic multiple times so people can understand it easier..
    I see. Well they could make fights like that, but I kinda think most people would regard it as like Extreme or easier.

    They kinda design hunts like that, where they start showing you some of the mechanics individually then gradually combine them in what evidently wipes a lot of people because they didn't pay attention to the "tutorial" demonstration.

    Technically, normal raids are a lot like this too. They do a tutorial demonstration of individual mechanics then combine them, so in a way the normal modes are the tutorial and then they remove the telegraphs and the training wheels in the savage versions. The difference of course is they have multiple phases with a different set of mechanics, which isn't what you want.
    (1)

  5. #55
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    942
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BabyYoda View Post
    Sometimes the savage designed around that you find a static.. which is a kill for people who don't have 7 other people committed and 100% for this weekly clear.

    Yoshi P should realize that most people run partyfinder ans they savage should be designed around partyfinder as a priority
    You absolutely do not need a static. You absolute do not need to be in voice chat.

    I've been progging and clearing the current tier in Party Finder as a solo player. And there are plenty of statics and FCs that end up filling in slots via Party Finder because they don't have a full group of eight. Some of them offer voice chat; some of them don't; none of them require it.


    Quote Originally Posted by BabyYoda View Post
    I want difficult fights more than extreme.. but the problem with savage pacing for non static parties, in fact I want fights more than 10 min I want it 15 min.. but gradually increase the fight pacing of the mechanics and increase the intensity of the same mechanic multiple times so people can understand it easier.
    That is, more or less, how the fights are designed. You just need to remember that the normal mode of the fight has simplified versions of the mechanics.

    The other thing to remember is that SE has their go-to gimicks for extremes and savages, just as with normal-mode fights. With experience, you'll notice what they are.

    ===

    I think whole "required to watch a guide" thing is overblown. The typical Hector video is maybe 15 minutes. Watch it once. Take two minutes here to get some idea of what the shorthand in PF listings means (you can definitely skip over all the "raid plan" links and whatnot; I do).

    Congratulations! You've "watched a vid" and "studied the fight." The rest comes from jumping into the fight. First-hand experience is, ultimately, the best teacher. Videos and guides merely plant little seeds in the back of your mind for what to expect; no one's going to ask you to stand in front of the classroom and recite them back from memory.
    (1)

  6. #56
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AmiableApkallu View Post
    You absolutely do not need a static. You absolute do not need to be in voice chat.

    I've been progging and clearing the current tier in Party Finder as a solo player. And there are plenty of statics and FCs that end up filling in slots via Party Finder because they don't have a full group of eight. Some of them offer voice chat; some of them don't; none of them require it.




    That is, more or less, how the fights are designed. You just need to remember that the normal mode of the fight has simplified versions of the mechanics.

    The other thing to remember is that SE has their go-to gimicks for extremes and savages, just as with normal-mode fights. With experience, you'll notice what they are.

    ===

    I think whole "required to watch a guide" thing is overblown. The typical Hector video is maybe 15 minutes. Watch it once. Take two minutes here to get some idea of what the shorthand in PF listings means (you can definitely skip over all the "raid plan" links and whatnot; I do).

    Congratulations! You've "watched a vid" and "studied the fight." The rest comes from jumping into the fight. First-hand experience is, ultimately, the best teacher. Videos and guides merely plant little seeds in the back of your mind for what to expect; no one's going to ask you to stand in front of the classroom and recite them back from memory.
    I understand there is people who likes to watch guide.. for me it is bad design..

    It is not about that I am bad.. it is about that we ate playing with other people.. I may understand it quicker than other but that creates bad experience for players who get it hard.

    The solution isn't extreme and nor normal mode.. it is about pacing and keep players engaging repeating mechanics and add them 1 by 1.. fights like M1S is good steps toward this kind of design but it isn't perfect nor it is good enough..

    Game should teach players not guides.. I hate it when I watch video to play a game it is boring as hell..

    Make fights easier to understand by gradually increase the pacing repeating with extra gemicks rather than shuffling mechanics
    (1)

  7. #57
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    527
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by dwodmots View Post
    If you want to do blind prog then you need to find or make a blind prog party. PF always defaults to the path of least resistance, which includes guides, raid plans and all that good stuff.
    If people understood what "blind" means it would be easier. Lately it is used as a synonym for "I watched Hector's guide but didn't pay much attention, but I expect you to watch some kind of video guide too".

    That, or you get a healer (rarely any other jobs) come in and start giving orders and explaining a guide in chat between every pull making the experience 300% more boring. You wipe in less than a min, and we're followed by a "Any questions?" Dude I barely saw anything. I just want to keep going.

    What really bothers me from relying so much on guides is that they exist to help people prog, but they somehow become manuals of how things should be run and played. Even if there is a better/easier/new way, they're like NO we are doing it like Hector. Or I can only do X strat. I'm running Unreal on patch day before Hector can release anything simply because I cleared the content when it was recent, by playing. I don't want to learn a new, often times unoptimized strat just because you can't seem to think by yourself.
    (0)

  8. #58
    Player
    Wingale's Avatar
    Join Date
    Oct 2018
    Posts
    83
    Character
    Bahamut Alexandria
    World
    Masamune
    Main Class
    Paladin Lv 100
    If reading or watching guides are too tedious for you, then don't do the Savage or High-end contents at all. No one force you to do anyway. The guides unify the playstyle and can be common use in every data servers. I'm playing in Mana datacenter and using Nukemaru macro. Every PF is using this Macro and it's easy to understand
    (2)

  9. #59
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    490
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 93
    Quote Originally Posted by BabyYoda View Post
    I understand there is people who likes to watch guide.. for me it is bad design..

    It is not about that I am bad.. it is about that we ate playing with other people.. I may understand it quicker than other but that creates bad experience for players who get it hard.

    The solution isn't extreme and nor normal mode.. it is about pacing and keep players engaging repeating mechanics and add them 1 by 1.. fights like M1S is good steps toward this kind of design but it isn't perfect nor it is good enough..

    Game should teach players not guides.. I hate it when I watch video to play a game it is boring as hell..

    Make fights easier to understand by gradually increase the pacing repeating with extra gemicks rather than shuffling mechanics
    You keep saying it's bad design, and that the game should teach you how to play, but the content is designed for you to figure out, so again I ask, what do you want the game to do? Do you want it to ban people for using guides? Do you want it to streamline it's mechaniccs so it tells you where to stand so it's useless to watch a guide?

    Like play M5S - M8S on the first week in PF, no one knows anything, there's no hector videos yet, and there's tons of blind parties going on, people clear and push through anyways.
    (1)

  10. #60
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by BabyYoda View Post
    To people who thinks yeah you can kill with no videos.. yes I know you can say that it is a community problem but SE have the option to minimize it..
    I don't see how SE can do anything community doing on their own outside their own game? Forbidding them from making contents???

    Quote Originally Posted by BabyYoda View Post
    If any game require you to watch a guide to play the game it is bad design..
    There is literally no game require any of that, but people want to do it just to not wasting their own time. And the facts that you already has the option to make your own BLIND/NOT BLIND prog pf to not bother the people of opposite opinions already shown that they're NOT required.

    Quote Originally Posted by BabyYoda View Post
    game should ease the mechanic 1 by 1 and encounter should do same mechanic multiple time and gradually increase the intensity of the same mechanic.. rather than putting thousands of mechanics in 1 fight.. that doesn't make game fun..

    This is the solution that I think will make guides less problematic and people expect other people to clear the content without guides because the mechanic is the same but each time it repeat it adding a new gemick that can be understood for most people..
    Mechanics are ALREADY repititive enough, and people been complaining about they're just stack/spread/outside/inside most of the time. I don't even know what you're harping about at this point.
    (0)

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