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  1. #31
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    950
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CVXIV View Post
    Do the bosses have randomized mechanics in WoW? I'm curious what you mean by anything can happen because I've never played it before. I think it'd be fun and would have players look at the enemy cast bar more which is useful in a lot of fights without AoE telegraphs

    I do like a lot of the old ARR dungeons, since quite a lot of them had unique mechanics or other things to watch out for other than the boss

    The first example I can think of is Aurum Vale and the mechanic to eat fruit to get rid of debuffs. It's especially handy if anyone gets hit by bad breath during the last boss
    Playing more with the environment would be fun
    WoW fights are still scripted, they don't just throw random things at you. I haven't played since MoP but I remember not seeing long casts or huge telegraphs because they expect people to use add-ons to track these things, something SE doesn't allow. Boss abilities seem to be a bit more themed and frequently repeated and don't have generic abilities like stacking or spreading thrown into every single fight.

    You definitely see more done with the environments, though. Most rooms are not circles nor rectangles and look more like they fit into the environment, instead of being some floating platform or area surrounded by deathwalls. Some bosses patrol large areas and where you decide to pull them to is where you fight them, they do not have a room designed for the fight. At lot of this has to do with how dungeons and raids are designed however. WoW has gigantic instances filled with several enemies and bosses, where as FF14 either follows the same formula of 2 double packs then a boss then repeat 2 more times for every dungeon, and raids are broken down into single encounters with no trash (at least not since Alexander).

    They definitely use the vertical axis a lot more too, something I don't think works too well with FF14's delayed server ticks. When you get thrown into the air in FF14, you lose complete control of your character as you flip over and over until hitting the ground or dropping off the edge. I remember a couple fights in WoW where you're thrown into the air and will die from fall damage if you didn't use something to save yourself or the raid did something to save you. There's even a few fights that require you to fly through the air due to some mechanic.
    (3)

  2. #32
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    750
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Could do what WoW does and have a mount drop at like 0.1% chance. You get 1 try each day of the event to get said mount.
    (0)

  3. #33
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Krojack View Post
    Could do what WoW does and have a mount drop at like 0.1% chance. You get 1 try each day of the event to get said mount.
    Eww

    Quote Originally Posted by Espon View Post
    WoW fights are still scripted, they don't just throw random things at you. I haven't played since MoP but I remember not seeing long casts or huge telegraphs because they expect people to use add-ons to track these things, something SE doesn't allow. Boss abilities seem to be a bit more themed and frequently repeated and don't have generic abilities like stacking or spreading thrown into every single fight.

    You definitely see more done with the environments, though. Most rooms are not circles nor rectangles and look more like they fit into the environment, instead of being some floating platform or area surrounded by deathwalls. Some bosses patrol large areas and where you decide to pull them to is where you fight them, they do not have a room designed for the fight. At lot of this has to do with how dungeons and raids are designed however. WoW has gigantic instances filled with several enemies and bosses, where as FF14 either follows the same formula of 2 double packs then a boss then repeat 2 more times for every dungeon, and raids are broken down into single encounters with no trash (at least not since Alexander).

    They definitely use the vertical axis a lot more too, something I don't think works too well with FF14's delayed server ticks. When you get thrown into the air in FF14, you lose complete control of your character as you flip over and over until hitting the ground or dropping off the edge. I remember a couple fights in WoW where you're thrown into the air and will die from fall damage if you didn't use something to save yourself or the raid did something to save you. There's even a few fights that require you to fly through the air due to some mechanic.
    This sounds so much more RPG than what we have... You know, the second part of MMO.
    (2)

  4. #34
    Player
    Yuri_Love's Avatar
    Join Date
    Jun 2019
    Posts
    17
    Character
    Neto Rare
    World
    Phoenix
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KillaKilala View Post
    I’ve invited more than 10 friends to this game, and they all quit because of the same things
    yeah, over the years i have been unsuccessful in making any of my IRL friends stick with the game. no1 is the leveling as a group sucks a$$. they are used to group up and smash stuff in wow together
    (0)
    WoL = Warrior of Lamat

  5. #35
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Krojack View Post
    Could do what WoW does and have a mount drop at like 0.1% chance. You get 1 try each day of the event to get said mount.
    so ex trials on realease ?
    (0)

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