Eww
This sounds so much more RPG than what we have... You know, the second part of MMO.WoW fights are still scripted, they don't just throw random things at you. I haven't played since MoP but I remember not seeing long casts or huge telegraphs because they expect people to use add-ons to track these things, something SE doesn't allow. Boss abilities seem to be a bit more themed and frequently repeated and don't have generic abilities like stacking or spreading thrown into every single fight.
You definitely see more done with the environments, though. Most rooms are not circles nor rectangles and look more like they fit into the environment, instead of being some floating platform or area surrounded by deathwalls. Some bosses patrol large areas and where you decide to pull them to is where you fight them, they do not have a room designed for the fight. At lot of this has to do with how dungeons and raids are designed however. WoW has gigantic instances filled with several enemies and bosses, where as FF14 either follows the same formula of 2 double packs then a boss then repeat 2 more times for every dungeon, and raids are broken down into single encounters with no trash (at least not since Alexander).
They definitely use the vertical axis a lot more too, something I don't think works too well with FF14's delayed server ticks. When you get thrown into the air in FF14, you lose complete control of your character as you flip over and over until hitting the ground or dropping off the edge. I remember a couple fights in WoW where you're thrown into the air and will die from fall damage if you didn't use something to save yourself or the raid did something to save you. There's even a few fights that require you to fly through the air due to some mechanic.
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