Quote Originally Posted by CVXIV View Post
Do the bosses have randomized mechanics in WoW? I'm curious what you mean by anything can happen because I've never played it before. I think it'd be fun and would have players look at the enemy cast bar more which is useful in a lot of fights without AoE telegraphs

I do like a lot of the old ARR dungeons, since quite a lot of them had unique mechanics or other things to watch out for other than the boss

The first example I can think of is Aurum Vale and the mechanic to eat fruit to get rid of debuffs. It's especially handy if anyone gets hit by bad breath during the last boss
Playing more with the environment would be fun
WoW fights are still scripted, they don't just throw random things at you. I haven't played since MoP but I remember not seeing long casts or huge telegraphs because they expect people to use add-ons to track these things, something SE doesn't allow. Boss abilities seem to be a bit more themed and frequently repeated and don't have generic abilities like stacking or spreading thrown into every single fight.

You definitely see more done with the environments, though. Most rooms are not circles nor rectangles and look more like they fit into the environment, instead of being some floating platform or area surrounded by deathwalls. Some bosses patrol large areas and where you decide to pull them to is where you fight them, they do not have a room designed for the fight. At lot of this has to do with how dungeons and raids are designed however. WoW has gigantic instances filled with several enemies and bosses, where as FF14 either follows the same formula of 2 double packs then a boss then repeat 2 more times for every dungeon, and raids are broken down into single encounters with no trash (at least not since Alexander).

They definitely use the vertical axis a lot more too, something I don't think works too well with FF14's delayed server ticks. When you get thrown into the air in FF14, you lose complete control of your character as you flip over and over until hitting the ground or dropping off the edge. I remember a couple fights in WoW where you're thrown into the air and will die from fall damage if you didn't use something to save yourself or the raid did something to save you. There's even a few fights that require you to fly through the air due to some mechanic.