Quote Originally Posted by Jeeqbit View Post
The best ones I remember involved a haunted house with tricks you had to work together to overcome and find the password and there was a higher prospect of failure than any normal dungeon content in the game. The same happened the first time they released the Valentione's two-person dungeon, where again, you could actually fail it and feel salty toward your partner, and in that moment, know that you aren't a match. For the Rising, we once did a recreation of the 1.0 calamity which was a duty. Before Bard music, we had an early preview of that system in one of the events.
The haunted house was really cool, and I like that they’ve been bringing back the mansion area with the NPC masquerade each year. It’s a great gpose spot! I would’ve loved to play that Rising duty, but that was before my time. Those are the kinds of things I like to see in the events, along with new emotes, furnishings and outfits. The outfits could use some more variety though… I think we have like 4 variations of a traditional Santa suit now. The upcoming All Saints Wake event is a step in the right direction.

I’m not really sure what else they could add to make it more interesting… I think they’re trying to strike a balance between those that want to just get it over with quickly so they can collect their rewards and those who would rather have a more involved event.

Maybe they could have different mini games with 7 days worth of rewards, but you could earn them any time over the usual 2 weeks or so of the event. So it would encourage you to log in more often during the event, but you still wouldn’t miss anything if you couldn’t be there every single day. And to be clear, I don’t mean taking a five piece outfit and spreading each piece out over the event either. More like day 1 - outfit, day 2 - emote, day 3 - furnishing, day 4 - fireworks, etc.