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  1. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,149
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    In contrast, FFXIV gets new players all the time and SE's aim is to make sure a new player, who has no idea what they are doing, can get through the dungeon and progress the story, since many people literally just play for the story then quit.
    I don't think an unchanging formula has much to do with new player retention... Especially when even Yoshida said it was not likely to change specifically because it's a matter of chain productivity to be able to churn more in less time than anything else?

    Quote Originally Posted by RaideDuku View Post
    1. Holiday events used to take longer, usually due to a token system that you had to do special fates or some sort of repeatable quests to get. There was even a Moonfire Fair event where you had to craft fish and chips to turn in with actual crafting. However, people complained that it took to long, and like most times when CB3 listens, the cursed monkey paw's finger curled and we got what we got.
    They were a boring, uninteresting grind. Glad they're not anymore. I'd rather have the devs put their resources elsewhere if it's just to get this.

    The only good ones were the haunted manor events, and especially that one that got us into a modified spooky instance of Tam Tara with special objectives, which truly felt like a new dungeon with different gameplay on its own.
    (2)
    Last edited by Valence; 10-07-2024 at 10:46 PM.