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  1. #1
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    1. Holiday events used to take longer, usually due to a token system that you had to do special fates or some sort of repeatable quests to get. There was even a Moonfire Fair event where you had to craft fish and chips to turn in with actual crafting. However, people complained that it took to long, and like most times when CB3 listens, the cursed monkey paw's finger curled and we got what we got.

    2. Do you mean leveling, or MSQ? There's a difference. As far as zones go, you're nuts. DTs zones have been the most interesting geographically since... ever, really. Totally agree on the lack of danger in the open world, though. Caves and stuff should be no fly zones. They got the tech. It's in the game now. They could have at least a little area in each zone be a bit spicy. Would have to have a reason to go there. Maybe special token drops to buy stuff with or something.

    3. Given what they give, I don't want dungeons to be super difficult. DT dungeons are rightly where they need to be. Mildly engaging. What they need to do is have a Eureka/Bozja area right at the start at the endgame for an expansion and added to every patch That way folks that have time to no life the game have something to chew on (no shade, I used to play that way, back in the day)
    (7)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RaideDuku View Post
    1. Holiday events used to take longer, usually due to a token system that you had to do special fates or some sort of repeatable quests to get. There was even a Moonfire Fair event where you had to craft fish and chips to turn in with actual crafting. However, people complained that it took to long, and like most times when CB3 listens, the cursed monkey paw's finger curled and we got what we got.

    2. Do you mean leveling, or MSQ? There's a difference. As far as zones go, you're nuts. DTs zones have been the most interesting geographically since... ever, really. Totally agree on the lack of danger in the open world, though. Caves and stuff should be no fly zones. They got the tech. It's in the game now. They could have at least a little area in each zone be a bit spicy. Would have to have a reason to go there. Maybe special token drops to buy stuff with or something.

    3. Given what they give, I don't want dungeons to be super difficult. DT dungeons are rightly where they need to be. Mildly engaging. What they need to do is have a Eureka/Bozja area right at the start at the endgame for an expansion and added to every patch That way folks that have time to no life the game have something to chew on (no shade, I used to play that way, back in the day)
    The DT zones are pretty and well proportioned unlike some of the giant bowl zones from HW/SB/ShB but there is still nothing to do in them

    There is like a rotation of 10 fates, maybe a world boss and like 2 of those 2 fates are a chain. Then there is nodes for crafting that work exactly the same as they always have

    Then there is………..nothing

    Why do we even have an open world if it’s nothing but a pretty backdrop for an MSQ that barely uses a 10th of it
    (18)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,666
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    There is like a rotation of 10 fates, maybe a world boss and like 2 of those 2 fates are a chain. Then there is nodes for crafting that work exactly the same as they always have

    Then there is………..nothing
    They added hunts, treasure maps and sightseeing logs for this reason in ARR and continued this in expansions. And they are used for hunts and maps regularly.
    Why do we even have an open world if it’s nothing but a pretty backdrop for an MSQ that barely uses a 10th of it
    Sidequests usually cover the rest of the map.
    (1)

  4. #4
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    447
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Why do we even have an open world if it’s nothing but a pretty backdrop for an MSQ that barely uses a 10th of it
    It's to gpose in, of course!

    ...

    ...

    Yeah, that's about it. Wish I had more to do.
    (0)