Quote Originally Posted by Shurrikhan View Post
There was merely a stated preference that, rather than having to...
  1. buff every other tank to the best among tanks
  2. buff every other role to the best among roles up to the best among all roles (tanks), and then
  3. buff content as to not be a pushover joke (as would otherwise be for the worse to those who actually enjoy content/challenge instead of merely its rewards)...
...we would instead simply nerf the singular outlier, saving us 95% of the work and risk of worsened balance in the interim.

Right now, that overpowered outlier among roles is tanks. The overpowered outlier among tanks is Warrior, even if only greatly so in certain situations -- and those coming only from oversights that worsened Warrior gameplay and theme for virtually every veteran Warrior who actually cared about gameplay or theme (as opposed to just... being OP).

(Even in that limitation, though, Warrior essentially precludes entire content types in itself, such as Savage dungeons not in the spread-out everything's-a-miniboss model, since it'd be so damn obligatory for it under its present relevant ease-of-power-over-gameplay mechanics.)
The recurring theme is the dev team's philosophy around 'upward balance'. They don't want to be seen nerfing jobs, so stealth nerfs occur almost exclusively during expansion transitions when the numbers and formulae all change. This is coupled with a relatively static job design team, with one member being present since ARR, and one added each expansion from Stormblood onwards for a total of five. With such a small pool of job designers across multiple expansions, it's not really surprising that they have some clear favorites and some relatively static views around job design. There is a lot of inertia in the system, which is why powerful jobs tend to stay powerful.

As a result, if you happen to enjoy one of the dev team's preferred jobs in a given role, you'll be satisfied. If you don't, then you'll likely end up leaving the role or the game altogether. The only way this will improve is if they rotate in new job designers with fresh ideas and demonstrate an occasional willingness to actually issue direct nerfs to jobs that have grown too powerful.