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  1. #1
    Player
    Thanad's Avatar
    Join Date
    Feb 2020
    Posts
    15
    Character
    Tanad Armagus
    World
    Twintania
    Main Class
    Warrior Lv 98

    Dark Knight Changes - Suggestion.

    Well as pretty much everybody knows DRK is in pretty bad spot right now. Class definitely need some improvements. Many pplz have different opinions about what to change and what to improve so i will post mine as well.

    1.Move The Blackest Night to lv 40 in it's current form. This way DRK will have some kind of mitigation earlier.

    2. At lv 70 add effect of Oblation to The Blackest Night. Oblation can just be removed.

    3.Combine Abyss Drain and Salted Earth into 1 skill with 30 sec CD. Remove Abyss Drain. We have skill like that in pvp so they don't even need to make new skill.

    4.Allow for Blood Gauge and Blood Skills at lv 30 and just improve it's potency with levels to their current state. The skills just come too late to make class fun to play in low level dungeons.

    5. Change Dark Mind from magic reduction to everything like other tanks have.

    6.Allow for Hard Slash, Syphon Strike and Souleater to be executed with 1 button like in pvp as an option. That one is more of quality of life improvement. We do 1,2,3 all the time anyways so that one is just to reduce bloat. Optional for pplz who wants that or plays on Pad and wants more free space.

    Optional: Visual Update to running animation with weapon drawn would be nice.

    And that's pretty much it. I think i've adresed all issues DRK have at this point. Small changes that would make class play lot better.
    (0)
    Last edited by Thanad; 10-07-2024 at 12:54 AM.

  2. #2
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    TBN is a shield, it is not mitigation. Please stop conflicting ability types.

    TBN is fine, Oblation needs a regen added to it.

    All tanks suffer in ARR content, especially if you're a seasoned veteran being synced down for roulettes. We need a new tank role ability that's acquired in Heavensward, provides some self-healing, and maybe a small amount of mitigation. Role abilities are not lost upon level sync, so this would fix that problem for all tanks and not just dark knight.

    Dark Mind is fine being a mitigation that prioritizes magic damage, but it does need to at least receive the Addle treatment and work on physical damage at half the normal value so that we can use it for trash pulls in dungeons.

    No to combining the 1-2-3 combo. If you can't do that much on a dungeon boss, you should just go play one of those idle mobile games that are advertised all over YouTube and Facebook.

    The walk/run animation for dark knight while the weapon is unsheathed is starting to look quite dated and stuck in ARR. Would be a welcome change, but not really something you notice while you're pulling mobs in a dungeon unless you're specifically looking for it. Would rather the time and effort be spent on addressing the job balance.
    (6)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,140
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    TBN is a shield, it is not mitigation. Please stop conflicting ability types.
    Absorbs are a type of mitigation. Please stop intentionally misunderstanding simple sentences.
    (9)

  4. #4
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    Absorbs are a type of mitigation. Please stop intentionally misunderstanding simple sentences.
    You clearly have never seen this video. Please watch it and straighten out your tank knowledge.
    https://www.youtube.com/watch?v=zCEovQvASsY
    (1)

  5. #5
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,307
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    You clearly have never seen this video. Please watch it and straighten out your tank knowledge.
    https://www.youtube.com/watch?v=zCEovQvASsY
    "nuh uh my favorite streamer said so" sure is an argument.

    And damn couldn't you pick a better e-celeb to simp for? Xenos has horrible takes on almost everything.
    (4)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,140
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Anjou just feels like a troll account, come to think of it. Just look through their post history, they only have "hot takes" such as this "hp absorbs aren't mitigation" (even though they are) or "1-2-3 combos should not exist as the game is too easy already" (even though the actual devs clearly disagree).
    (2)

  7. #7
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,140
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    You clearly have never seen this video. Please watch it and straighten out your tank knowledge.
    https://www.youtube.com/watch?v=zCEovQvASsY
    "BUT MUH FAVURIT STREAMZ0R DISAGREEZ"

    So what about all the other streamers, players and developers and the other 30 years of MMORPG design where hp absorbs are mitigation?
    (3)

  8. #8
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Carighan View Post
    "BUT MUH FAVURIT STREAMZ0R DISAGREEZ"

    So what about all the other streamers, players and developers and the other 30 years of MMORPG design where hp absorbs are mitigation?
    Regurgitating the previous post with brain damaged takes like that are exactly the reason dark knight is in the state it's in. I doubt you so much as watched more than 5 seconds because you hate Xenos and refuse to watch anything the bald man has to say. He wouldn't be the legend he is if the guides he makes were misinformation. You're inability to comprehend the difference only shows that you have never so much as touched a tank job an any MMORPG
    (1)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AnjouMaaka View Post
    You clearly have never seen this video. Please watch it and straighten out your tank knowledge.
    https://www.youtube.com/watch?v=zCEovQvASsY
    I mean... mitigation is just anything that prevents you from being OS by a tank burster. Wether you reduce incoming damage or shield yourself, if by the end the result is that you didn't die from the blow it's kind of the same.
    Healing is different. A war could very well heals for 100% of their hp gcd swing, that won't help prevent a OS.

    I really don't see the need to subclassify these things. Sure in practice they scale differently, a shield is stronger the weaker the attack is but so long as it prevents you from going from 100 to 0 in a single hit, that's mitigation.. you mitigated the attack..
    (3)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,140
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sylvain View Post
    I really don't see the need to subclassify these things. Sure in practice they scale differently, a shield is stronger the weaker the attack is but so long as it prevents you from going from 100 to 0 in a single hit, that's mitigation.. you mitigated the attack..
    Plus it's not like the subclassifications don't exist already, and everyone agrees that all things you can pre-apply are forms of mitigation (as in, they reduce the HP damage you take, which can in turn be calculated into what EHP-bonus they provide).

    There are roughly three types of mitigation. Percentual, fixed (this is what Anjou insists isn't mitigation to try derail the discussion), absolute (invulns). You could argue there is also Bladeturns (FFXIV doesn't have these yet) but in the end that's just invulns with a duration of "1 hit" or so.

    And then just to explain this for some reader who might be confused how MMO mechanics work: mitigation (see above) increases EHP, but healing can also be calculated as EHP, but both mitigation and healing sometimes is difficult to truly calculate (how much EHP is as bladeturn?!). Importantly healing is reactive - it happens after the damage already came in - while mitigation is proactive - you apply it before the damage. And yes, invulnerability is mitigation. As is, btw, dying. Technically. Not in a good way.
    (0)
    Last edited by Carighan; 10-15-2024 at 06:42 PM.

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