You are wrong. If the connection is truly lost, the game will display an error code (for example 90002). In case of an intentional reset, nothing will happen.
You are wrong. If the connection is truly lost, the game will display an error code (for example 90002). In case of an intentional reset, nothing will happen.



The error message, or lack thereof, shown on your computer or console is not the issue. (Indeed, how is the game supposed to show an error message if you force quit it?)
The issue is what the game server sees. And it cannot tell the difference between "the player stopped talking to me because they disconnected their home router or force-quit the game" versus "the player stopped talking to me because their ISP is having a bad day." All the game server sees is "the player stopped talking to me."
Last edited by AmiableApkallu; 10-08-2024 at 07:25 AM. Reason: typos
So you came to the question yourself. Can't the developers solve this problem. By software means? This problem exists, I studied this issue. In essence,In essence, I'm not asking for something global. I ask to rid specific content in the game of something like this, when the player's gameplay is broken and the time he spent is destroyed because of a banal failure. I want to emphasize twice that we are talking about old content, not particularly relevant for most players. I just don't understand why they haven't cancelled this mechanic in PotD at all? That's why I'm writing here, maybe the people who make this game will see this and think - And really, what the hell?!
Last edited by CaiusCosades; 10-08-2024 at 05:37 PM.

What your client shows during an event means nothing in any client/server application such as FFXIV. What matters is what the server sees. In the event that you legitimately lose connection or you forcefully unplug your router, the server sees the same thing: Your game client stopped sending packets. There's no way for the game server to know the difference.
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