I'm just curious why flying is unlocked per zone and not just a reward for being high level.
I like seeing the background, monsters and everything. I literally pay more attention to the world design and its details rather than the story itself. But unlocking flying after a zone is completed makes no sence.
Why would I even fly in a zone I'm not going to visit ever again?
I would much rather like a quest that made you fly across the new map to unlock it (so you have a good view of the whole map before unlocking it) or maybe even having stamina while flying so you can not just fly around everytime. And even then, I don't have a problem with player who just fly to speed things up. Every one plays the game at their own time.
So after saying that, flying seems like an add on. Why is it here in the 1st place if we are not going to actually make it useful?
GW2 didn't had flying for a lot of time and it was fine. Genshin Impact or Blade and Soul don't have it either and were fun anyways. Exploration and movility are still fun without flying.
Now, if the game has flying mounts at least let us use them productively/efficiently. Adding mechanics to a game for the sake of having them makes no sence. The only players that actually fly are high lvl players helping their new friends that joined the game recently (like my self) and even then they have to wait for us walking the whole scenario on foot. So its not helping anyways.
I usually finish all the quests in an area before even unlocking flying and then I never go back again.
Also Endwalker feels like the slowest part of the game. Not sure if the maps are way too big for the slow pace your character moves. While using a mount is not really that different either. I started feeling like the game wanted to stretch itself giving more hours of gameplay that are just you walking and walking and walking and walking. With not actual content to do.
Sorry I don't wanna make fans upset as I do like the game too. But it literally makes 0 sence. WoW, Aion, Tera, GW2, PWI and any other game that let you fly after certain level, rewarding you, actually let you fly. In ffxiv it seems like an aftertought rather than an actual mechanic. I have to try Dawntrail now and I will surely enjoy it as I enjoyed most of the game. I just see this mechanic as a total missed opportunity and even as a penalty for most of the players that won't use it ever after unlocking it.
Thanks for reading! I know this is just ranting but I had to share my opinion with someone else xD
I do love the game and this is not an extreme downside. But it is something that actually is not useful from a new player perspective.