In agreeing to the ToS, you specifically acknowledge that there may be times the game is not available for a variety of reasons and that you hold SE harmless for it.
I mean, that just comes down to the basics of how DDOS works. It basically involves hijacking a large # of compromised machines and sending a massive deluge of requests to a server all at once. You can't "reverse spam" it because practically none of it actually comes from the one initiating it. Even massive companies like Microsoft and Amazon have been DDOS'd, and they have far more resources than even a relatively large gaming company. Put simply, the amount of $$$ that would have to be spent to open up enough server capacity to deal with the DDOS for the very minimal windows of time it's actually occurring is just not feasible (and nothing stops the one doing the DDOS from simply increasing the amount of data they send until it overwhelms *that* security). With what we're seeing here, it's not even the SE servers themselves that are getting attacked, but a third party NTT node.I am still pondering how the vast technically gifted employees at Enix , having created a hugely complex online game, cannot do the same with security. if they would themselves, admit they are not capable of preventing ddos, why not get those who Are skilled in the area of online security , and hire them. .. what about finding a way to reverse the sender's ddos spam right back at them?. .. It's getting more and more worrying that it feels as if Enix has Zero capability in their own safety, security.. I worry about our private details being stolen.
Also, DDOS attacks and stealing private data are two completely different things requiring two completely different levels of sophistication and approaches. One is performing a surgical strike on a target from hundreds of miles away, the other is just gathering a large group of people and bum-rushing your target.