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  1. #31
    Player
    Roehann's Avatar
    Join Date
    Nov 2021
    Posts
    39
    Character
    Roehann Hallond
    World
    Faerie
    Main Class
    Goldsmith Lv 100
    I vote in the opposite direction... Until SE figures out how to balance jobs, make them fun to play again and fix all the crap that is wrong with the game now <bots and such> How about they NOT add anything to it..

    FIX WHAT IS THERE FIRST!
    (1)

  2. #32
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BabyYoda View Post
    Deadeye (sniper) or Ceossbow (low range, multi-hit type, high crit job (similar to warrior))
    It is funny how BDO knows what to do while FFXIV still trying to figure it out

    Just check this video:
    https://youtu.be/qeSr_xvttDs?si=OwOFjoKhM92Y-xaI

    BTW check the video date and my post date
    (1)

  3. #33
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,088
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I struggle to see how they possibly can do a phys ranged when devs thinks Bard (of all jobs) has an absolute monopoly on Archery/Hunting ( lol ) So that’s basically every potential Hunter/crossbow/forest Ranger type design completely out the window.

    Likewise with Machinists and guns/cannons/projectile shooters. Magitek themed jobs? Machinist ( yes I am aware it’s not literally magitek ). Dual gunner? Machinist.

    The only way it works -given their system where apparently it’s impossible to have any kind of job identity overlaps - is if they go completely out of the blue with an FFXIV exclusive job using an entirely novel weapon, design and aesthetics. There’s really no space for anything ‘Final Fantasy’ anymore in phys ranged since we already have one job covering everything ‘Hunter’ related and one job covering everything ‘gun/tech’ related.

    At least Dancer occupies its own unique ‘identity niche’ in that it’s…a Dancer that dances lol. Not really any room for overlap with Hunters or Snipers or the like there lol. But Bard and Machinist are so entirely confused about what they want to be that they’re literally stealing the identity from other jobs to make their own (i.e Bard is also Ranger)
    (0)
    Last edited by Connor; 12-27-2024 at 12:19 AM.

  4. #34
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,178
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Connor View Post
    Honestly I struggle to see how they possibly can do a phys ranged when devs thinks Bard (of all jobs) has an absolute monopoly on Archery/Hunting ( lol ) So that’s basically every potential Hunter/crossbow/forest Ranger type design completely out the window.
    Is this something the devs actually said though?

    Before NIN came out, Gladiator and then eventually Paladin had daggers and shortswords that were changed to be NIN only later on. There's no full on monopoly on a certain weapon-type, but if all the aesthetic has to go on is the weapon, then there's not too much room. There's only so many ways to shoot a bow or a gun and when the devs shook it up with the heated weapon skills for MCH people said they looked goofy and it was kinda jarring how you had jumping and shooting animations with magic bullets appearing and stuff and then go back to boring stand in one place animations.

    PLD, NIN, DRK, SAM, RDM, VPR all use swords but they at least use them in unique ways or have other things going on aesthetically to differentiate them. If there's going to be another phys-ranged, it will need to find a similar way to differentiate themselves from the others, especially if it uses a weapon already used by another job like a bow or a gun. It's likely that if they went down that route, that some other novel mechanic like traps or something would end up being the actual aesthetic focus of the job rather than "shoot bow, but slightly different from that other guy".


    Quote Originally Posted by Connor View Post
    Likewise with Machinists and guns/cannons/projectile shooters. Magitek themed jobs? Machinist ( yes I am aware it’s not literally magitek ). Dual gunner? Machinist.
    MCH is literally magitek. All of the MCH's machines, the aetherotransformer (MCH lunchbox), and even the "ammunition" they use are technology that uses magic and were even designed in cooperation between Ishgard's Skysteel Manufactory and the Garlond Ironworks, using Garlean technology. In several places the word "magitek" is even used to refer to the job.

    What separates it from pure Garelan magitek is that it is all powered on the aetherotransformer which is converting the user's aether into lightning energy to power everything so pure-blooded Garleans wouldn't be able to actually use any of it.
    (1)
    Last edited by MikkoAkure; 12-27-2024 at 02:43 AM.

  5. #35
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,088
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by MikkoAkure View Post
    Is this something the devs actually said though?

    Before NIN came out, Gladiator and then eventually Paladin had daggers and shortswords that were changed to be NIN only later on. There's no full on monopoly on a certain weapon-type, but if all the aesthetic has to go on is the weapon, then there's not too much room. There's only so many ways to shoot a bow or a gun and when the devs shook it up with the heated weapon skills for MCH people said they looked goofy and it was kinda jarring how you had jumping and shooting animations with magic bullets appearing and stuff and then go back to boring stand in one place animations.
    Not directly but they’ve made various quotes that point towards it being the case. And I mean it’s not like they’ve ever said they can add various jobs with the same weapon; if anything Summoner/Scholar proved to them why they can’t do that. Firstly as evidenced by Ninja/Paladin they can’t have two jobs with the same ‘weapon type’ existing. So to add another job with the same weapon, they have to either remove any previous instances of it or create an entirely separate weapon type for what’s essentially the same thing, I.E ‘magic bow’ vs ‘normal bow’, at which point I think the devs would ask ‘why not just make an entirely new weapon by this point?’.

    Secondly is how the devs see ‘weapon-based jobs’. Earliest example I can think of being that they refused to do a ‘Hunter/Ranger’ job coming from Archer that just uses a ‘bow’ because they didn’t think anyone would play it, hence Bardarcher was born. Likewise we can see the same with Machinist; they likely thought a pure ‘gunslinger’ type job wouldn’t be enough for FFXIV, hence ‘gun guy with magic bullets and cannons and stuff’.

    Not only that but practically, we can see the devs are extremely allergic to actual gameplay overlap. I.E ‘White Mages can’t get buffs because that’s ASTs jobs / can’t get shield because that’s SCH/SGEs job / can’t be dps healer because SGE. The devs would rather White Mages just get benched than have then potentially infringe into another healer’s territory (so it just can’t go anywhere lol).

    .
    Quote Originally Posted by MikkoAkure View Post
    What separates it from pure Garelan magitek is that it is all powered on the aetherotransformer which is converting the user's aether into lightning energy to power everything so pure-blooded Garleans wouldn't be able to actually use any of it.
    Thanks for the lecture on how wrong I am for using ‘literally’ without thinking and not in deliberate accordance with the exact dictionary definition (as opposed to how people generally use the word), next time I’ll think harder about my word choice, lore police. Jfc
    (0)

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