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  1. #1
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by NanaWiloh View Post
    There is no way to please everyone. Cause there will always be people who are not happy. Its cycle you cant solve or escape from no matther what you think.
    make a list of 12 things within the game that cant please everyone then give me one hour and ill please everyone with that same list you say cant,
    (1)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Angeldust View Post
    make a list of 12 things within the game that cant please everyone then give me one hour and ill please everyone with that same list you say cant,
    Story.
    Job Design.
    Encounter design.
    Housing System.
    PvP.
    FATEs.
    Crafting.
    Gathering.
    Big game fishing.
    Market board system.
    Mail system.
    Duty Queue times.

    Good luck.
    (16)

  3. #3
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by Jojoya View Post
    Story.
    Job Design.
    Encounter design.
    Housing System.
    PvP.
    FATEs.
    Crafting.
    Gathering.
    Big game fishing.
    Market board system.
    Mail system.
    Duty Queue times.

    Good luck.
    okay job design I already gave a fix for in my original post, by making jobs not be designed for everyone instead create jobs with themes and systems for every group a dot system for dot enjoyers a pet system job for pet enjoyers etc, design jobs for the people who enjoy those types simple everyone happy, you dont like rng dont play ast, you dont like dots then don't play w/e the dot system job is. This would require more detail but the bases i already gave.

    story: there is a thing called path ways in gaming and since we have new game plus people can experience w/e pathway they choose to stop designing the story around helping the scions go to some untamed wild land and instead put the scions in a side story quest for people who enjoy them, make us simple adventures that pick up jobs that interact with the story simple. Or better yet ill use dawntrail as an example.

    Instead of making everyone half to work for wuk in her story allow players to choice to help some of the others with slight changes in the story but the ending remains the same, that solves both people hating her and people who love her. let some people work under cat boy or two headed lizard man. 3 path ways in the story with ng+ allowing us to experience all 3 sides without making a new character.

    Housing system:? you serious with this one when we have an obvious solution, make instant housing on private islands give free companys there own island to place plots on for players in the free company. allow FCS to make their own society/country/city on an island and outside fc can vist.

    Duty que times: the solution is stop MAKING THE STORY REQUIRE DUTYS PERIOD, make the dungeons but make them optional for better gear and items but don't align the duty system with the story period. Make the open world matter more than dutys with challanging fights and instant dungeons people can just walk into with one or two people for story...

    (ill have research on the others some but i will edit and make people happy with those 2 once i find what people have an issue with it for example pvp frontlines being bad design)


    three of your things job design housing and duty have simple solutions to please all.



    heres detail on job to please all:

    Lets say i really really hate dots, thats okay I just won't play a singler job that has those. Now lets say i really really really love dots in gaming then having a job that is pure dots I will play. If you dont like dot dont play a dot themed job.


    With job design the solution is simple DO not design A SINGLE JOB FOR EVERYONE instead use the god damn point of having multiple jobs in the game to design FOR INDIVIDUALS BASED ON THEME AND COMBAT STYLE that people may enjoy.


    If you want an extremely diffuclt job thats great they can make a job like one that requires tons of math to dps or heal with for those type of people if you dont like that kind of game play or style in fighting YOU JUST DONT PLAY THAT SINGLE JOB.


    create jobs that are similar to one another with just diffrent play styles and combat systems not that hard to please everyone when it comes to job design in a game with multiple jobs lol


    dawntrail had the perfect start to please everyone story wise by doing a god damn path system...

    and for housing put a damn house plot in island sancurty apply the new pll small house thing to apartments so apartments can have multiple floors balcony etc so many ways for those 3 to please the vast majority of players in the game within reason


    and if your talking about p eople saying story is 2 long or w/e else its an RPG IF they dont like it story games they should just be told to uninstall the game and go play stupid fps or action game instead
    (4)
    Last edited by Angeldust; 10-04-2024 at 07:26 AM.

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,434
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It's impossible to make everyone happy because different people find happiness in different things. If you think that the devs are just lazy or whatever because, um, people are different, then either you're hopelessly naive or you're trolling.
    (22)

  5. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    However there's not nearly enough healing to justify the healing kits, in large part because the prevailing tank design doesn't want healers and in similarly large part because the damage output in content isn't high enough to justify our healing kits on top of tank kits anyway. You look at WAR, PLD and DRK, then you look at DT's dungeons and trials and you see that the dev team either balanced around WAR/PLD without a healer or DRK with a bad healer. A good PLD will do just fine and with a good DRK a bad healer won't be engaged, thus a good healer is asleep in the corner, it's a severe balance problem.
    You can remove all healing from tanks and still they will not devise an encounter with significant enough damage that will require such a kit. The last time we got something like that was in Alexander Gordias and that hurt the raid scene severely. Mind you that was with a more infantile kit.

    Quote Originally Posted by Angeldust View Post
    make a list of 12 things within the game that cant please everyone then give me one hour and ill please everyone with that same list you say cant,
    I'll give you specific things that all interlock.

    Reconcile the following:

    1) People saying Healer should have a more robust DPS rotation.
    2) People saying Healers should have more healing opportunities.
    3) People liking current Healer design.
    4) People not liking the responsibility of Healers in savage encounters currently(generally in PF) and bulking at more responsibility ala option 1/2.
    5) Increasing the amount of people queing up as Healer in PF.
    (8)
    Last edited by Havenchild; 10-04-2024 at 08:35 AM.

  6. #6
    Player Angeldust's Avatar
    Join Date
    Sep 2024
    Posts
    50
    Character
    Yesuntei Kagon
    World
    Cuchulainn
    Main Class
    Monk Lv 61
    Quote Originally Posted by Havenchild View Post
    You can remove all healing from tanks and still they will not devise an encounter with significant enough damage that will require such a kit. The last time we got something like that was in Alexander Gordias and that hurt the raid scene severely. Mind you that was with a more infantile kit.



    I'll give you specific things that all interlock.

    Reconcile the following:

    1) People saying Healer should have a more robust DPS rotation.
    2) People saying Healers should have more healing opportunities.
    3) People liking current Healer design.
    4) People not liking the responsibility of Healers in savage encounters currently(generally in PF) and bulking at more responsibility ala option 1/2.
    5) Increasing the amount of people queing up as Healer in PF.
    okay first way to solve this

    sage-scholar should have bigger dps rotations
    while ast and white mage should have more healer chances with encounters with less dps ability and honestly remove regen completely make them run off buffing and healing only, there you go....
    3. People like current design add another healer that follows the current design they can just play that one.

    there are 4 healer jobs and 3 times in your example no reason we couldnt cover all 3 with diffrent healers.
    4. doesn't matter here tbh they dont like it in savage while others do like it solves itself

    5. describe what you see as the proplem here, people have an issue with how many healers in it or not enough

    The healer solution is you give all 3 exacly what they wish for in one or two of the healer jobs we have 4 and you listed three groupings



    Quote Originally Posted by Raven2014 View Post
    Than what you're doing making pointless post on a forum? Go and fill out an application on the developing team. With your seft-proclaimed talent they may even let you succeed Yoshi one day.
    because devolpment requires art skills and coding knowledge not just simple logic and reasoning skills lol If i could draw better than stick man that looks like he carrying a shoe i would lol


    that is one of the most stupid things anyone could say I'm not questioning the code or the artwork it has nothing to do with simple problem-solving skills lol a dev either needs artistic skills for the game or the ability to code in c+ or w/e coding system this game uses that doesnt mean players are incorrect just because we dont code or do art work when it comes to issues that are PROPLEM SOLVING not development side lol


    and noone is going to hire someone who looks at all the problems and thoughts people have to find a solution with problem solving skills for those who have the coding skill to implement lol people should, but they arent since that skill is under valued in well almost field in this world expect science fields lol

    They really should have 2-3 people going through everything both on dev side and player side information look at the issues of why people arent happy and find a solution with everything we have in the game and find a solution to please as many parties as possible and it can be done with basic problem-solving skills and experimentation over time.


    There are solutions to make nearly everyone pleased all you have to do is put out survys collect data and have people working on proplem solving skills and when i say data i MEAN DATA ON EVERYTHING AND EVERYONE not just japanese side or dev side or selective groupings.


    everything has a solution to please every party even if that means segregating into groupings
    (1)
    Last edited by Angeldust; 10-04-2024 at 10:13 AM.

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,155
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Angeldust View Post
    okay first way to solve this

    sage-scholar should have bigger dps rotations
    while ast and white mage should have more healer chances with encounters with less dps ability and honestly remove regen completely make them run off buffing and healing only, there you go....
    3. People like current design add another healer that follows the current design they can just play that one.

    there are 4 healer jobs and 3 times in your example no reason we couldnt cover all 3 with diffrent healers.
    4. doesn't matter here tbh they dont like it in savage while others do like it solves itself

    5. describe what you see as the proplem here, people have an issue with how many healers in it or not enough

    The healer solution is you give all 3 exacly what they wish for in one or two of the healer jobs we have 4 and you listed three groupings
    To make the two barrier healers be the ones with bigger dps kits they'll first need to get rid of the pure/barrier healer split since SGE stands as the 'simpler' job of the two. I think that's really as simple as returning Diurnal/Nocturnal Sect to AST. This should also give WHM a lot more breathing room too since they won't have to compete with AST for the pure healer slot in PF.

    Diurnal AST's a regen healer to emphasize the time mage aspect of the job as well as giving it more spare time to do the card work it used to have (which they should return and put DT's card system on a new potion mixing job imo), so I don't see the need to remove them at all.

    WHM can stand to be the 'simpler' healer like now if they have significantly better recovery tools than the others. Add an instant cast effect on Thin Air, shorten the CD on Benediction, maybe even give it a Reraise.
    (1)

  8. #8
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Angeldust View Post
    okay first way to solve this

    sage-scholar should have bigger dps rotations
    while ast and white mage should have more healer chances with encounters with less dps ability and honestly remove regen completely make them run off buffing and healing only, there you go....
    3. People like current design add another healer that follows the current design they can just play that one.

    there are 4 healer jobs and 3 times in your example no reason we couldnt cover all 3 with diffrent healers.
    4. doesn't matter here tbh they dont like it in savage while others do like it solves itself

    5. describe what you see as the proplem here, people have an issue with how many healers in it or not enough

    The healer solution is you give all 3 exacly what they wish for in one or two of the healer jobs we have 4 and you listed three groupings


    You didn't really do anything about 4 / 5 much less acknowledge the balancing issues that exist with your solutions. If you have some Healers do more DPS than the others, you indirectly create issues around Healer DPS contributions and raise the expectancy of that, while also forcing devs to build encounters around it meaning that those falling behind will have more issues doing the content on Healer role. There is also a gameplay loop issue with your solutions, they likely can't design encounters around "healing" with an immense amount of damage going out consistently, meaning that people would still get bored on "pure healers".

    4) Refers to casual Healers in PF that play it on and off depending on how the "hard" any given tier is. They do not want to have to heal more or do more DPS. This group technically is similar to group 3. These people tend to play the role as an off job.

    5) Refers to the fact that we do not have enough Healers in PF currently to meet the amount of parties doing raid content. We need more Healers in PF.
    (4)
    Last edited by Havenchild; 10-04-2024 at 12:25 PM.

  9. #9
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Angeldust View Post
    okay first way to solve this

    sage-scholar should have bigger dps rotations
    while ast and white mage should have more healer chances with encounters with less dps ability and honestly remove regen completely make
    just the first paragraph, i already HATE your ideas
    k thx bye
    (3)

  10. #10
    Player
    Vrahjin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    105
    Character
    Drakth Ardos
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Angeldust View Post

    while ast and white mage should have more healer chances with encounters with less dps ability and honestly remove regen completely make them run off buffing and healing only, there you go....
    So I'd have to stand and stare at mobs while doing the MSQ and (even more) slowly watch their health whittle down before I can move on?
    Hard pass

    Give us more party buffing/mob debuffing options though, slide us more towards support, might be (more) fun.
    (1)

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