I'm all for it - as long as they stop removing mechanics because the trusts can't handle them.
I'm all for it - as long as they stop removing mechanics because the trusts can't handle them.
For the ARR and HW trials, though, does this really even matter? They all die too quickly with full parties for the mechanics to have any bite to them anyway.
If making them Trustable would give them level sync similar to Ultima Weapon, that would be all-around better anyway.
I loved watching our Duty Support NPCS grow and become confident in their abilities through the levels.
Some of that may be adjustments for the AI but some I think are also just that many early mechanics had very obscure tells and were very unlike content we see now. Yoshi-P even mentioned that briefly in the last Live Letter, how Halatali doesn't look much like dungeons currently. A lot of things I noticed they changed were implementing mechanic triggers we see constantly much later that this earlier content was missing so sprouts would recognize those triggers in more current content. I don't think it's all for the AI. Some of it is just standardization.
Last edited by TaleraRistain; 10-05-2024 at 04:26 AM.
Eh, fair point. Still feel sorry for Thordan, SE should've done some kind of (harder) ilevel sync years ago.For the ARR and HW trials, though, does this really even matter? They all die too quickly with full parties for the mechanics to have any bite to them anyway.
If making them Trustable would give them level sync similar to Ultima Weapon, that would be all-around better anyway.
While on that subject, they also should've made it so you can't go in without job stones past Haukke. At least not while using DF, feel free to keep it in if you're in a full premade.
Sorry for the tangent, had a Thaumaturge in Alliance Roulette yesterday
Could be, could just be me being a slighty grumpy fellow who felt the early dungeons were streamlined too much.I loved watching our Duty Support NPCS grow and become confident in their abilities through the levels.
[...]
Some of that may be adjustments for the AI but some I think are also just that many early mechanics had very obscure tells and were very unlike content we see now. Yoshi-P even mentioned that briefly in the last Live Letter, how Halatali doesn't look much like dungeons currently. A lot of things I noticed they changed were implementing mechanic triggers we see constantly much later that this earlier content was missing so sprouts would recognize those triggers in more current content. I don't think it's all for the AI. Some of it is just standardization.
Some kind of personal touch on the duty personnel would be nice. Being able to name them (within reason), have them chatter, grow, feel defeated if they get downed/there's a wipe, exultant over learning new skills. Embrace the full RP side of it.
I loved the personal takes the scions had in ShB and up - and Ktisis was just a hoot to run through with trust - they should have the nameless trusts in the early levels more like that.
Unless they already are? Haven't used them so I might just be spouting nonsense out of my rear.
Last edited by Vrahjin; 10-05-2024 at 05:22 PM. Reason: Spelling
I'll add my voice for "Please make them doable with NPCs". I like to level alts or sometimes just NG+, and been on different data centres, and some fights are always a roadblock, sometimes of several hours. Sometimes you're in the zone, you're invested in the plot, and you want to proceed to the trial right now, and instead you're sitting there in the queue, start to do other stuff while it runs, get less and less invested, momentum completely gone. Some nights I wanted to finish an expansion the same evening and had to debate with myself whether to stick it out and hope for a group or log out and postpone it to the next day, and that's just so unsatisfying.
And that definitely includes the late trials of each segment (be it ARR or the expansions). I don't care either if it's supposed to be special, I want to finish the chapter. And they get less special with every hour you spend hanging up laundry or watching netflix while the queue runs.
And lore-wise, they can make that work. We've got our crystal, and I think we can also be trusted to understand the difference between gameplay necessity and story details. If our WOL is in trouble, Eager Marauder (or Warrior I guess) is there. It's fine.
You can't name them but they already do that. I'd suggest giving things a try maybe on a lower level alt so you can get the full experience. I ran new Duty Support on a new Dynamis character. They go from nervous and uncertain newbies to companions confident in their abilities.Some kind of personal touch on the duty personnel would be nice. Being able to name them (within reason), have them chatter, grow, feel defeated if they get downed/there's a wipe, exultant over learning new skills. Embrace the full RP side of it.
I loved the personal takes the scions had in ShB and up - and Ktisis was just a hoot to run through with trust - they should have the nameless trusts in the early levels more like that.
Unless they already are? Haven't used them so I might just be spouting nonsense out of my rear.
I love their verbal interactions. I wish all the trust npc's had more frequent little dialogues that show off their uniqueness.You can't name them but they already do that. I'd suggest giving things a try maybe on a lower level alt so you can get the full experience. I ran new Duty Support on a new Dynamis character. They go from nervous and uncertain newbies to companions confident in their abilities.
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