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  1. #1
    Player
    Noelani's Avatar
    Join Date
    Jan 2013
    Posts
    13
    Character
    Y'miha Rhaz
    World
    Hyperion
    Main Class
    Conjurer Lv 58

    A fun twist for bard Heavy Shot

    Add the new action 'Draw'.

    When Draw is used the action changes to Heavy Shot.

    While in Draw, a %age chance of hit appears as a HUD UI element, it begins at 30% and rises over the course of 1 GCD to 100%.

    The aiming gauge goes over 100%.

    If the shot is held to 120%, the hit becomes Direct.

    If the shot is held to 200%, the hit becomes Critical Direct.

    When Heavy Shot is pressed, the arrow is released and the hit calculation is made with the current Aim %age.

    The potency of Heavy shot is changed to around ~300 subject to balance.


    The change in gameplay:

    Bards would now have some choice in their basic arrow attack. If you shoot on the animation lock (0.5s+ping) then you can rapid fire low 30%ish hit chance shots, gambling that if they do all hit, you can have a dps gain.

    On the other end of the scale, if you invest more time into aiming the shot, it can become a direct, then critical direct hit.

    Bonus points for tying Refulgent into the same mechanic!

    Anyways, it just seems like it could be a small, but potentially tactile-y satisfying way to add in a little more 'Archer' flavor to the job, picking your moment when to shoot!
    (0)

  2. #2
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I feel like walking casts like what BRD has in PVP would be a simpler, less prone to latency jank solution. PVP BRD also has a mechanic where Powerful Shot does more damage the further you are from a target, but I'm not sure how well that would work in PVE.
    (2)