Audio and visual cues would be great for nudging/teaching people to play the game! At least, for those who want to improve.

Quote Originally Posted by Rongway View Post
It's better UI/UX practice to indicate a failed positional rather than a successful positional, because (1) if you only indicate successful positionals you still can't tell the difference between a failed positional and a non-positional and (2) it's much easier to spot an incorrect indicator in a sea of normal stuff than it is to spot the lack of a correct indicator in a sea of correct indicators.
That’s something WoW does really well and ff14 should learn from. It’s really satisfying to see numbers pop up, whether it be white and orange numbers or the giant numbers for crits. Strange ff14 doesn’t have that, even though SE already copied so much from other MMOs.

On a another note, could use an ear shattering ping to when an invulnerable target is hit as well, like that turtle dragon from that lvl 50 dungeon… can’t recall the name.

Quote Originally Posted by AnjouMaaka View Post
I think positionals just don't belong in the game to begin with,
MNK and DRG lost a few positionals in DT. I think on DRG it made the rotation a bit smoother since the job was already busy af. On MNK it didn’t feel as good and felt like the class lost a bit of its identity. But maybe that’s because I main it and have the muscle memory down. /shrug