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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    I think they are moving toward the idea that removing positionals all together
    (0)

  2. #2
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    I think positionals just don't belong in the game to begin with, but it would be nice to have an audio feedback for when you land your positionals. I'm a tank main though so it rarely affects me anyways.

    The only dps I'll play a lot in any content at all now is Reaper (as soon as I get around to leveling it to 100), which only has 2 positionals that you don't even worry about because true north covers 75% of their usage. So going from that to the ridiculous amount that exist on Viper is quite the whiplash.
    (0)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    834
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AnjouMaaka View Post
    I think positionals just don't belong in the game to begin with
    Quote Originally Posted by AnjouMaaka View Post
    I'm a tank main though so it rarely affects me anyways.
    Why are those who don't main or play melee DPS jobs much always the ones that want positionals gone?
    (8)

  4. #4
    Player
    AnjouMaaka's Avatar
    Join Date
    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aco505 View Post
    Why are those who don't main or play melee DPS jobs much always the ones that want positionals gone?
    You're really nitpicking even though I agreed with the OP about the audio feedback. I play dps enough to at least know what positionals are and how to hit them. My experience with them compared to tanking and healing is why I think they don't belong in the game. Missing your positionals isn't even detrimental anymore, so why are they still in the game? You really don't feel the loss of 20 potency on your damage output. Just doesn't make sense to keep them around.
    (0)

  5. #5
    Player
    Shuuchi's Avatar
    Join Date
    Oct 2013
    Location
    Under Your Bed
    Posts
    45
    Character
    Chandra Dragonbane
    World
    Mateus
    Main Class
    Warrior Lv 100
    Audio and visual cues would be great for nudging/teaching people to play the game! At least, for those who want to improve.

    Quote Originally Posted by Rongway View Post
    It's better UI/UX practice to indicate a failed positional rather than a successful positional, because (1) if you only indicate successful positionals you still can't tell the difference between a failed positional and a non-positional and (2) it's much easier to spot an incorrect indicator in a sea of normal stuff than it is to spot the lack of a correct indicator in a sea of correct indicators.
    That’s something WoW does really well and ff14 should learn from. It’s really satisfying to see numbers pop up, whether it be white and orange numbers or the giant numbers for crits. Strange ff14 doesn’t have that, even though SE already copied so much from other MMOs.

    On a another note, could use an ear shattering ping to when an invulnerable target is hit as well, like that turtle dragon from that lvl 50 dungeon… can’t recall the name.

    Quote Originally Posted by AnjouMaaka View Post
    I think positionals just don't belong in the game to begin with,
    MNK and DRG lost a few positionals in DT. I think on DRG it made the rotation a bit smoother since the job was already busy af. On MNK it didn’t feel as good and felt like the class lost a bit of its identity. But maybe that’s because I main it and have the muscle memory down. /shrug
    (1)