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  1. #1
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    We already have the ability to turn off our character's animations so I don't see why it would be difficult to have a missed positional default to that state. Our characters are still going thru the motion of the skill but seeing the green rings of Aeolian Edge or just your character jumping and spinning would be really helpful for me. Plus this is something that could happen client side so no one else in the party would get a notification you missed anything in case bullying would be a concern .
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,185
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NobleWinter View Post
    We already have the ability to turn off our character's animations so I don't see why it would be difficult to have a missed positional default to that state. Our characters are still going thru the motion of the skill but seeing the green rings of Aeolian Edge or just your character jumping and spinning would be really helpful for me. Plus this is something that could happen client side so no one else in the party would get a notification you missed anything in case bullying would be a concern .
    Yeah I feel for a game that in such a backwards manner does so much clientside, the devs never use it to their advantage much.

    To their credit, unlike in a certain Guild Wars 2 which really really really needs it, I can fine-tune spell visuals. But like you said, we can only tune animation complexity, not use it for feedback during combat. Likewise, I wish they'd make abilities that visually produce multiple hits (much of what Viper does or say, DRK Carve&Spit) produce multiple small damage numbers in quick sequence on the client. Purely visual, it's actually a single hit for a single number, but the client shows it as syncing up to the multiple visual impacts you'd expect to produce.
    (1)