Quote Originally Posted by Aco505 View Post
If the feedback is audio based, it has to happen when you fail it, as otherwise it could get annoying really quickly. Another solution would be an option that lets you choose to have the sound when either landing or missing them.
Yeah, of course an option would be best but that'd be my reasoning for a failure audio queue, too: You want the normal result to be hitting it, which should not produce a sound.

Also the game is already very strong on negative feedback (failing to avoid an AoE kills you, avoiding it doesn't do anything), so eh, what'd be one more.