Quote Originally Posted by Carighan View Post
Sure. They could stop adding 20 new animations each expansion that just end up as solutions in search for a problem. /shrug

But even if not, SQEX is not a 3-man indie studio. Asking for 20 small variations of existing animations (many of which are 2-step, so you can just abort after the first step + add an audio queue on top) is not a big thing for a large company, or should not be if not massively mismanaged and misorganized.
They didn't even make 20 animations for *NEW* abilities for the whole healer role for DT's expac. What makes you think they would devote animation and coding resources for failure animations that you should not be seeing a majority of the time?

Unless they are minor animation tweeks where you lose your flashy effects, and not different failure animations like the two examples you gave, It's absolutely not worth their time. And even still, a new universal failure que would be preferable to reworking everything.