That's a mighty big ask. You're asking them to make new failure animations for all the positionals in the game. That's roughly 20 skills that would need to be reworked to each have a bunny effect.I'm not especially looking for audio feedback, but any feedback in the first place.
In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional, akin to how Ninjas get the failure for then Ten Chi Jin or Monks get the failure for Perfect Form. Make it part of the game's normal systems.
Sure. They could stop adding 20 new animations each expansion that just end up as solutions in search for a problem. /shrug
But even if not, SQEX is not a 3-man indie studio. Asking for 20 small variations of existing animations (many of which are 2-step, so you can just abort after the first step + add an audio queue on top) is not a big thing for a large company, or should not be if not massively mismanaged and misorganized.
They didn't even make 20 animations for *NEW* abilities for the whole healer role for DT's expac. What makes you think they would devote animation and coding resources for failure animations that you should not be seeing a majority of the time?Sure. They could stop adding 20 new animations each expansion that just end up as solutions in search for a problem. /shrug
But even if not, SQEX is not a 3-man indie studio. Asking for 20 small variations of existing animations (many of which are 2-step, so you can just abort after the first step + add an audio queue on top) is not a big thing for a large company, or should not be if not massively mismanaged and misorganized.
Unless they are minor animation tweeks where you lose your flashy effects, and not different failure animations like the two examples you gave, It's absolutely not worth their time. And even still, a new universal failure que would be preferable to reworking everything.
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