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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Please add a small audio feedback to positional attacks on melee

    Sometimes it is hard to know whether you have hit a positional or not because the boss can rapidly change the direction they're facing for mechanics or if the tank is spinning them around. There are also times where you may find yourself riiiight on the edge between a flank and rear positional, and it would be great if there was a small bit of audio feedback letting us know so that if we missed one, we could adjust in the future.

    It would be great if there was a setting for this so that it could be disabled if desired.

    Thanks!
    (23)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,962
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm actually amazed that positional feedback which has been asked for since literally the early days, isn't here yet in 2024.
    (8)

  3. #3
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Are you asking for a volume slider for the feedback? That might be nice. Both the audio and visual feedback for positionals can get drowned out.
    (2)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I'm not especially looking for audio feedback, but any feedback in the first place.

    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional, akin to how Ninjas get the failure for then Ten Chi Jin or Monks get the failure for Perfect Form. Make it part of the game's normal systems.
    (2)

  5. #5
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Carighan View Post
    I'm not especially looking for audio feedback, but any feedback in the first place.

    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional, akin to how Ninjas get the failure for then Ten Chi Jin or Monks get the failure for Perfect Form. Make it part of the game's normal systems.
    That's a mighty big ask. You're asking them to make new failure animations for all the positionals in the game. That's roughly 20 skills that would need to be reworked to each have a bunny effect.
    (0)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LynxDubh View Post
    That's a mighty big ask. You're asking them to make new failure animations for all the positionals in the game. That's roughly 20 skills that would need to be reworked to each have a bunny effect.
    Sure. They could stop adding 20 new animations each expansion that just end up as solutions in search for a problem. /shrug

    But even if not, SQEX is not a 3-man indie studio. Asking for 20 small variations of existing animations (many of which are 2-step, so you can just abort after the first step + add an audio queue on top) is not a big thing for a large company, or should not be if not massively mismanaged and misorganized.
    (3)

  7. #7
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional
    Funny you mention that, because this was how Dragoon worked back in Shadowbringers. So normally, you see True Thrust as the start of the combo, but if you correctly hit the positional before True Thrust, it would proc Raiden Thrust. This was removed in Endwalker and you get Raiden Thrust regardless, which is a shame, I thought this was a very effective way to encourage hitting positionals, clearly, the devs didn't agree.
    (7)

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    It could just be the text damage to have a different color. Or a + sign after.

    Like, you failed your positional you see 5293, you succeed you see 1402+
    (3)

  9. #9
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sylvain View Post
    It could just be the text damage to have a different color. Or a + sign after.

    Like, you failed your positional you see 5293, you succeed you see 1402+
    This is more or less what I want the most for this. They already have a (+%x) value show up on the battle log, they should just have an option to show it on the fly text as well.
    (1)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,962
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Do you think people actually have to make popular -redacted- for the devs to actually put them in the game officially for positionals?

    Quote Originally Posted by Azurarok View Post
    This is more or less what I want the most for this. They already have a (+%x) value show up on the battle log, they should just have an option to show it on the fly text as well.
    Funny thing last I was told is that this doesn't even work properly on VPR in the log.
    (0)

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