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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Please add a small audio feedback to positional attacks on melee

    Sometimes it is hard to know whether you have hit a positional or not because the boss can rapidly change the direction they're facing for mechanics or if the tank is spinning them around. There are also times where you may find yourself riiiight on the edge between a flank and rear positional, and it would be great if there was a small bit of audio feedback letting us know so that if we missed one, we could adjust in the future.

    It would be great if there was a setting for this so that it could be disabled if desired.

    Thanks!
    (23)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,967
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'm actually amazed that positional feedback which has been asked for since literally the early days, isn't here yet in 2024.
    (8)

  3. #3
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Are you asking for a volume slider for the feedback? That might be nice. Both the audio and visual feedback for positionals can get drowned out.
    (2)

  4. #4
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,120
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I'm not especially looking for audio feedback, but any feedback in the first place.

    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional, akin to how Ninjas get the failure for then Ten Chi Jin or Monks get the failure for Perfect Form. Make it part of the game's normal systems.
    (2)

  5. #5
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Carighan View Post
    I'm not especially looking for audio feedback, but any feedback in the first place.

    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional, akin to how Ninjas get the failure for then Ten Chi Jin or Monks get the failure for Perfect Form. Make it part of the game's normal systems.
    That's a mighty big ask. You're asking them to make new failure animations for all the positionals in the game. That's roughly 20 skills that would need to be reworked to each have a bunny effect.
    (0)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,120
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LynxDubh View Post
    That's a mighty big ask. You're asking them to make new failure animations for all the positionals in the game. That's roughly 20 skills that would need to be reworked to each have a bunny effect.
    Sure. They could stop adding 20 new animations each expansion that just end up as solutions in search for a problem. /shrug

    But even if not, SQEX is not a 3-man indie studio. Asking for 20 small variations of existing animations (many of which are 2-step, so you can just abort after the first step + add an audio queue on top) is not a big thing for a large company, or should not be if not massively mismanaged and misorganized.
    (3)

  7. #7
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Carighan View Post
    Sure. They could stop adding 20 new animations each expansion that just end up as solutions in search for a problem. /shrug

    But even if not, SQEX is not a 3-man indie studio. Asking for 20 small variations of existing animations (many of which are 2-step, so you can just abort after the first step + add an audio queue on top) is not a big thing for a large company, or should not be if not massively mismanaged and misorganized.
    They didn't even make 20 animations for *NEW* abilities for the whole healer role for DT's expac. What makes you think they would devote animation and coding resources for failure animations that you should not be seeing a majority of the time?

    Unless they are minor animation tweeks where you lose your flashy effects, and not different failure animations like the two examples you gave, It's absolutely not worth their time. And even still, a new universal failure que would be preferable to reworking everything.
    (0)

  8. #8
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Carighan View Post
    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional
    Funny you mention that, because this was how Dragoon worked back in Shadowbringers. So normally, you see True Thrust as the start of the combo, but if you correctly hit the positional before True Thrust, it would proc Raiden Thrust. This was removed in Endwalker and you get Raiden Thrust regardless, which is a shame, I thought this was a very effective way to encourage hitting positionals, clearly, the devs didn't agree.
    (7)

  9. #9
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,202
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Carighan View Post
    I'm not especially looking for audio feedback, but any feedback in the first place.

    In particular I'd argue the best thing wold be if you saw a different animation when you fail the positional, akin to how Ninjas get the failure for then Ten Chi Jin or Monks get the failure for Perfect Form. Make it part of the game's normal systems.
    I think positive reinforcement works better than punishment.

    I too want better feedback on positionals, and I'm not even a fan of them.
    (1)

  10. #10
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by mallleable View Post
    I think positive reinforcement works better than punishment.
    If the feedback is audio based, it has to happen when you fail it, as otherwise it could get annoying really quickly. Another solution would be an option that lets you choose to have the sound when either landing or missing them.
    (0)

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