Okay, thanks. Not for me then.Unless you're regularly playing custom games with a full party that's all there is. It's pure solo queue for majority, and everyone is only playing to look out for themselves. The only 2 things you are doing as a team is killing what's in front of you and pushing the crystal. Other than that you're on your own.
This sounds like the Casual Queue experience.Unless you're regularly playing custom games with a full party that's all there is. It's pure solo queue for majority, and everyone is only playing to look out for themselves. The only 2 things you are doing as a team is killing what's in front of you and pushing the crystal. Other than that you're on your own.
It honestly a good point though. There aren't any LP specific guidelines out there, mostly because what we have is like tribal knowledge between 20-something teams. I'm doing another panel at Gateway Fate, I'll add in a slide for stuff like how to actually form a team and sign up for tournaments, and what to start with (burst, CDs, prio positions, etc.).
Probably gonna put that up here in a day or two as well, why not.
xivcompetitor.carrd.co || twitch.tv/gidsonBrand
Not even close. But it's hard to put into words because most of it comes from experience and feeling.Edit: Like, is this the extent of CC strategy? https://rhiaguides.carrd.co/#crystalconflict
However there is definitely big outlying themes that could be made into guides, like positioning for dummies, what to do as a melee, what to do as a ranged, how to rotate and manage resources, how to burst and who and where, how to respawn and hold... and that's just barely touching on the universal aspects of it. A lot of it also lies directly on knowing what each job is able to do, and how to play around them and/or what to expect from them.
Okay you have piqued my interest again. Although I will say I'm always skeptical in any game when the "experience and feeling" business is used as an excuse for the lack of clear dissemination. I recognize both are essential, but whenever something allegedly cannot be put into words, I'd suggest the aficionados simply have to try harder.Not even close. But it's hard to put into words because most of it comes from experience and feeling.
However there is definitely big outlying themes that could be made into guides, like positioning for dummies, what to do as a melee, what to do as a ranged, how to rotate and manage resources, how to burst and who and where, how to respawn and hold... and that's just barely touching on the universal aspects of it. A lot of it also lies directly on knowing what each job is able to do, and how to play around them and/or what to expect from them.
Which in fact you hint at in your second para.
Not an uncommon failing of Discord communities. I wish you luck expanding a mode you clearly care about, but suggest cliques will hamper your progress.It honestly a good point though. There aren't any LP specific guidelines out there, mostly because what we have is like tribal knowledge between 20-something teams. I'm doing another panel at Gateway Fate, I'll add in a slide for stuff like how to actually form a team and sign up for tournaments, and what to start with (burst, CDs, prio positions, etc.).
Probably gonna put that up here in a day or two as well, why not.
Did Yuyutai hijack your account and make this post or something bruh
ninja fast
It can be put into words. It's just hard unlike most pve things those days because it's not binary, mathematical truths so you need to consider carefully what you're written if you're worried about not falling constantly into blanket statements and keep some measure of rationality.Okay you have piqued my interest again. Although I will say I'm always skeptical in any game when the "experience and feeling" business is used as an excuse for the lack of clear dissemination. I recognize both are essential, but whenever something allegedly cannot be put into words, I'd suggest the aficionados simply have to try harder.
Which in fact you hint at in your second para.
And one of the main reasons people tend to go more easily with clips and replays to have someone check them and tell them what they did right and what they did wrong is that it's literally about experience and not hard set rules.
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