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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,313
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReynTime View Post
    And recycling palette-swapped "races" for societies/expansion npcs as "new"
    They aren't necessarily meant to be new btw. I remember a mention in the MSQ about the Hanu Hanu's relation to the ones in the Sea of Clouds. They are more like distant cousins.
    The most disappointing thing about every new expansion they add is how 90% of the monsters are the same set over and over with different textures in spite of supposed to be very different biomes and the lore trying to convince me it's a whole region that's so very different to Eorzea.
    Well maybe but it's not uncommon in real life to find similar relatives in other countries, such as birds, spiders or many other common creatures. Sometimes they have differences, which can just be in color. They've frequently given us new cactuars though.

    Some of the actual lore is that things came from the New World so they made sure to put them there (Mamool Ja obviously). Just like how they put Adamantoise in Thavnair for lore reasons.

    There are plenty of new creatures.
    (2)

  2. #2
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    665
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I'm tired of seeing the same mobs over and over again and things have gotten to the point where I can easily recognize the skeleton they're rigged over. I know reusing assets is pretty par for the course and I understand why they do it, so whatever. I'm more annoyed by how much they reuse gear sets though. Especially making them undyeable and/or not bothering to swap classes.


    Quote Originally Posted by Jeeqbit View Post
    They aren't necessarily meant to be new btw. I remember a mention in the MSQ about the Hanu Hanu's relation to the ones in the Sea of Clouds. They are more like distant cousins.
    Yeah but, making them and the Moblins simple palette swaps of their Eorzean counterparts is super boring IMO. They could have given them additional bells and whistles like how the Zun have fur and how you can actually see the faces of the Mord. Why not give the Moblins different masks that reveal their faces a little more? Why not give the Hanu Hanu different head feathers or a more parrot-like head shape? Yeah there's the excuse that they're relatives on the same shard so that's why they're so similar but it makes it difficult for me to see them as anything more than any other silly palette-swapped mob in the game.
    (9)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,313
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Destati View Post
    Yeah but, making them and the Moblins simple palette swaps of their Eorzean counterparts is super boring IMO. They could have given them additional bells and whistles like how the Zun have fur and how you can actually see the faces of the Mord. Why not give the Moblins different masks that reveal their faces a little more? Why not give the Hanu Hanu different head feathers or a more parrot-like head shape?
    It would have been nice for them to have used the graphics update to make them more detailed at least. I assume they just didn't manage it since there are only so many new assets they make vs reusing old ones and must not have seen them as important enough compared to, say, the Mamool Ja.

    But they have done this before sometimes. For example, the Hobgoblins in Kholusia could perhaps be their other shard cousins, or maybe the No mou. There are also the Dwarves in Kholusia being their version of Lalafells and the fat cactuars in Amh Araeng. So it's not like they never do this.
    (0)